module specification

CU6007 - Games Asset Development (2018/19)

Module specification Module approved to run in 2018/19
Module title Games Asset Development
Module level Honours (06)
Credit rating for module 30
School School of Computing and Digital Media
Total study hours 300
 
219 hours Guided independent study
81 hours Scheduled learning & teaching activities
Assessment components
Type Weighting Qualifying mark Description
Coursework 15%   Concept design for game level character and environment.
Coursework 15%   Creation and presentation of storyboard and animated sequence (up to 2 minutes) to show game level design.
Coursework 20%   3D Asset Development
Coursework 50%   Completed Game Level
Running in 2018/19

(Please note that module timeslots are subject to change)
Period Campus Day Time Module Leader
Year North Tuesday Afternoon
Year North Tuesday Afternoon

Module summary

This module is designed to give students the responsibility for working together as a large team, in order to design and build a Windows-based game.

Students will work in smaller sub-teams focusing on design and asset production. 

The module provides students with the opportunity to take masterclasses in a variety of disciplines related to their chosen sphere of expertise, closely supervised by specialists from relevant industries.

Students will be expected to develop professional quality work to a specialist brief.

Prior learning requirements

Appropriate graphics skills in the field of games

Module aims

This module aims to:

• enable students to understand workflow models, styles of project management and the necessity of good communication skills in a team-based work enviromnment
• implement art and design capabilities in the area of computer games and digital media
• develop communication skills with particular reference to computer games and digital media
• equip students for employment in the area of computer games and digital media.

Syllabus

Meeting a brief;
Developing requirements;
User centred design;
QA - evaluation techniques;
Prototyping tools;
Professional standards;
Marketing and publicity

Learning and teaching

A problem based learning approach will be used in the module delivery.

Students will be able to negotiate their final coursework, based on a brief set by the tutor.  Each member of the team will be expected to deliver professional quality work to deadlines determined through the team management structure.

Learning outcomes

Upon completion of this module students will:

- LO1 understand the importance of proof of concept development;
- LO2 be able to evaluate interface usability;
- LO3 have experience of team-work and self-management; 
- LO4 develop cross-disciplinary communication skills;
- LO5 understand workflow in a large team; 
- LO6 be able to devise appropriate techniques for developing and testing final product from prototype;
- LO7 be able to produce work to a professional standard.

Assessment strategy

100% coursework – 3D game that meets brief + technical and design documentation.

Bibliography

Interaction design : Preece et al  ISBN 0471492787

Game Design Workshop : Designing, Prototyping, and Playtesting Games  by Tracy Fullerton ISBN: 1578202221