CU6005 - Prototype Development (2017/18)
Module specification | Module approved to run in 2017/18 | ||||||||||||||||
Module title | Prototype Development | ||||||||||||||||
Module level | Honours (06) | ||||||||||||||||
Credit rating for module | 30 | ||||||||||||||||
School | School of Computing and Digital Media | ||||||||||||||||
Total study hours | 300 | ||||||||||||||||
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Assessment components |
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Running in 2017/18(Please note that module timeslots are subject to change) |
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Module summary
This module is designed to give students the responsibility for working together as a large team, in order to design and build a 3D console game. Students will work in smaller sub-teams focusing on design or programming techniques or asset production.
The module provides students with the opportunity to take masterclasses in a variety of disciplines related to their chosen sphere of expertise, closely supervised by specialists from relevant industries.
Students will be expected to develop professional quality work to a specialist brief.
Prior learning requirements
Appropriate graphics or programming skills in the field of games
Module aims
This module aims to:
- enable students to understand workflow models, styles of project management and the necessity of good communication skills in a team-based work enviromnment
- implement art, design and/or programming capabilities in the area of computer games and digital media
- develop communication skills with particular reference to computer games and digital media
- equip students for employment in the area of computer games and digital media.
Syllabus
Meeting a brief;
developing requirements;
user centred design;
QA - evaluation techniques;
prototyping tools;
professional standards;
marketing and publicity
Learning and teaching
A problem based learning approach will be used in the module delivery.
Students will be able to negotiate their final coursework, based on a brief set by the tutor. Each member of the team will be expected to deliver professional quality work to deadlines determined through the team management structure.
Learning outcomes
Upon completion of this module students will :
- LO1 understand the importance of proof of concept development;
- LO2 be able to evaluate interface usability;
- LO3 have experience of team-work and self-management;
- LO4 develop cross-disciplinary communication skills;
- LO5 understand workflow in a large team;
- LO6 be able to devise appropriate techniques for developing and testing final product from prototype;
- LO7 be able to produce work to a professional standard.
Assessment strategy
100% coursework – 3D game that meets brief + technical and design documentation. A logbook should be kept throughout the design stage and shown regularly to the tutor, to be presented in week 10. A plan for the development of a games artefact is required in week 16. This is then followed by the development of the artefact itself to be submitted with a report in week 30.
Bibliography
Interaction design : Preece et al ISBN 0471492787
Game Design Workshop : Designing, Prototyping, and Playtesting Games by Tracy Fullerton ISBN: 1578202221