UDDNSTPR - BA (Hons) Design Studio Practice (Top-up)
|Highest award||Bachelor of Arts||Level||Honours|
|Possible interim awards|
|Total credits for course||120|
|Awarding institution||London Metropolitan University|
|Teaching institutions||London Metropolitan University|
|School||School of Art, Architecture and Design|
About the course and its strategy towards teaching and learning and towards blended learning/e-learning
BA Design Studio Practice works with an area of the design sector and economy that is highly visible and vibrant. Its hybrid and interdisciplinary nature is for students who want to work in the broad area of design, (especially at the fringes, where it has elements of fine art practice), but who do not want to be restricted to being for example a ‘product designer’, a ‘graphic designer’, an ‘artist’ or a ‘ceramicist’. The course is cast in the mould of those contemporary European design studios that have been so influential in the last 30 years or so (Droog, Martino Gamper, Jongeriuslab, Tord Boontje, Glithero), in which practice might range from furniture and product design through textiles, clothing and graphic design, to installation and exhibition design. The course assumes the practices of designing and/ or making, but will not presuppose the acquisition of fine craft skills as a condition of success in outputs. The artefacts designed and created on this course are intended to communicate as much as to function well. The course will encourage students to think and make experimentally through direct experience of practical and creative working processes. There is a requirement to understand and interpret ideas through independent thought encouraging a personal design philosophy utilising informed research alongside practice.
Consideration has been given to the following: the Subject Benchmark Statement (Art and Design 2017), the HE Qualification Framework, the University’s Strategic Plan and Student Charter, the University’s Undergraduate Regulations, the views and feedback of students, external examiners and employers/ clients, developments within the subject area, and the changing needs of the cultural/ commercial sectors and professions. Due consideration has also been given to inclusivity in course and assessment design.
Embedded in the Cass School of Art, Architecture and Design, the course draws on the strengths of teaching staff from across the School and the wide circle of academic and cultural contacts and collaborators attached to the School and University.
The course seeks to provide and foster:
• learning through direct experience, connecting academic and creative studies;
• student choice in subject and style of learning;
• a culture of independent and critical thought, encouraging the challenging of received ideas and practice;
• employability attributes, through live projects engaging with external partners, institutions and companies that create a realistic environment of professional expectations for students, preparing students for graduate-level employment;
• engagement across the School and University, providing opportunities for collaborative project work during study;
• individualised learning and study support opportunities, that cater for different learning styles;
• awareness of the duty of all to understand the impact of their decisions and actions as designers and to strive to act responsibly.
The year of study comprises of four year-long modules in the areas of concept and realisation, subject-specific industry practice and cultural and contextual studies (including professional practice).
Typically, students devise and develop practical projects under guidance, building up a reserve of sector-specific skills, testing and realising new ideas and design potential, and introducing collaborative work with peers. This approach ensures that the student is guided through the acquisition of knowledge and understanding, as the course progresses through the three years.
Students will undertake a range of self-set briefs or live projects with high-profile external clients that will help to build a portfolio and CV in preparation for creative practice. Students are encouraged to enter competitions and exhibit through both self-initiated and staff-led shows and events. This work-based learning is achieved with participation in genuinely live projects with external clients and feedback on the students’ work, or commissions, or proposals for commercially viable products. As part of their remit students will document and publish their work and reflect on its reception to gain full and effective use of this experience which is central to personal professional development for every student.
With an understanding of industry and the need for flexibility in understanding the needs of the market place students are prepared for running their own practice or for working within established creative and experimental design studios. The course will also prepare students for application to a postgraduate course, where appropriate.
Students will graduate having experienced the energetic and challenging Studio structure that replicates the diverse and interdisciplinary structures of contemporary design practices with a variety of skills enabling a range of careers in design and make such as product developer, self-employed designer/maker or curator. In broader context students can follow careers in journalism, promotion, education, retail or digital media.
Lectures provide and encourage a critically informed view of a topic, contextualising the subject and illustrating applied approaches. Lectures provide students with a managed introduction to a theme, enabling them to continue with suggested or directed self-study.
Seminars enable students to debate and explore subjects, questions and assignments with peers and tutors, encouraging an open and collaborative approach to shared learning.
Tutorials support individual learning, allowing for individual approaches to study, and catering for individual interests. Tutorials can be diagnostic or can support specific assignment or project-related questions, and support differing student paths to achievement of learning outcomes.
External visits offer opportunities for vital direct experience with objects and sites of study, and to communicate with and learn from experts and specialists attached to partner institutions and bodies.
Live briefings and feedback are an important aspect of work-based learning, exposing students to experience of professional ways of working, of professional expectations of standards, and of the most current professional practice.
Critiques allow students to benefit from feedback on their own and others’ work, to contribute to that feedback, and are a valuable part of the peer-to-peer learning that is a core expectation and reason for University study.
Workshops offer students opportunities to engage in creative practice. Opportunities will be available to students to undertake workshop and studio practice relevant to their assignments or collaborative projects. The objective is to apply knowledge and/or acquire technical competence, to think critically and creatively, to master technique and develop the capacity to work independently and within teams.
Blended learning utilises the University’s VLE platform to support and reinforce reflective learning, to monitor progress through assignments, to foster peer-to-peer communication and collaborative research activity ,and to facilitate tutorial support for students and flexible approaches to learning
Project briefs develop from year to year in accordance with contemporary practice and opportunities for engagement with external partners that arise. Disciplinary research skills are embedded at the beginning of the course, and are built upon each academic year to ensure the maximum exploitation of the learning opportunities that projects and assignments offer. Students will graduate with a portfolio of work that will include written work and outcomes that exhibit analyses through the creation, manipulation, examination or curation of artefacts.
Critical and Contextual Studies run in parallel to the design and creative industry practice modules. These modules focus on transferable graduate skills in the field of academic scholarship and writing (alongside professional practice). Students need to be able to retrieve, analyse, interpret, articulate and structure information and knowledge for different purposes and audiences. These modules frame key skills of research within the specific context of art/ architecture/ design history and theory, taking into account the practice requirements of the industry, and its professional, legal, ethical and institutional contexts. Intensive blocks of learning in seminar and lecture presentations, alongside site visits, image analysis, case studies, and workshops aid acquisition of skills in presentation, visual and textual analysis and representation.
Digital Literacy is embedded in the curriculum through the use of the VLE and in curriculum delivery and expectations of digital capabilities as appropriate to task set and the level of study. Students make use of digital platforms alongside traditional approaches to research, develop and communicate their projects.
The course engages with international, national and London-based competitions and encourages students to extend these opportunities as extra-curricular activity, including collaborative publication and exhibition wherever possible.
In studying Design Studio Practice at The Cass students will be able to learn all they need in order to become a fully rounded studio designer. The course aims to provide students with a broad based education which enables a personal definition of the strategic progress towards employment or self-sufficiency as a practitioner.
The aims of this course are aligned with the qualification descriptors within the Quality Assurance Agency’s Framework for Higher Education Qualifications. The course aims to:
1. deliver a high quality education in Design Studio Practice that will ensure graduates are knowledgeable, creative, technically able and work-ready (LO4, LO5, LO7, LO9, LO10, LO11);
2. develop critical understanding of and creative approaches to the cultural, technological and economic factors surrounding the professional arena of studio practice for all areas of made objects, retail and exhibition scenarios (LO1,LO2,LO3, LO6, LO10);
3. engender an approach to professional development that facilitates self-reliance, ensuring individual practice that is accurately positioned in relation to current economic, ethical, cultural, environmental, material and global needs (LO5, LO6, LO7, LO9);
4. ensure an individual practice that is positioned in relation to economic, ethical, cultural, environmental, material, global needs (LO5, LO6, LO8);
5. enable an increasing confidence in entrepreneurial, promotional and presentational skills, encouraging cross- and interdisciplinary approaches and critical thought, seeking to lead the sector in design and practice (LO4, LO7);
6. create practitioners with entrepreneurial, promotional and forward looking applications of their practice (LO2, LO5, LO8);
7. develop curiosity, independent enquiry, critique and reflection upon practice through an integrated approach to theory, research, analysis and capacity to reason (LO3, LO6);
8. through an integrated approach to practice and theory, research and analysis develop an understanding of the context for independent practice (LO1,LO4 , LO8, LO10, LO12);
9. through working intimately with materials and making/ production, enable skills for professional practice including subject knowledge, efficiency, confidence and autonomy relevant to individual interests, creative ambitions and sector conditions (LO2, LO5, LO6, LO10, LO11);
10. enable skills for professional practice (subject knowledge, collaborative team work, confidence and autonomy) relevant to individual interests and creative ambitions (LO1, LO7,LO9, LO11, LO12),
11. deliver individuals who are able to inspire, challenge and create work that places them at the forefront of their chosen professional directions (LO2,LO3 , LO5, LO6, LO8, LO12).
Course learning outcomes
On completion of this course, students will be able to:
Knowledge and Understanding
1 demonstrate an understanding of the intellectual and practical process of design and creative practice and the broader academic debates in the design industry (CA2, CA3, CA8,CA10);
2 recognise the relationships existing between manufacturing processes and technologies and how they apply to design, context, culture and the economy (CA2, CA6, CA9, CA11);
3 apply a self-critical, investigative and evaluative approach to understanding the contemporary and historical framework associated with broad ranging studio practice (CA2, CA7, CA11);
Cognitive Intellectual Skills
4 employ a range of intellectual skills independently appraising and articulating reasoned arguments to select, organise, structure, reference and formulate responses to complex issues towards the production of visual and material solutions (CA1, CA2, CA5, CA7);
5 utilise disciplinary experimentation to develop and challenge ideas by understanding the context and critical issues that surround them bringing new ideas to the forefront of a personal design process (CA1,CA3,CA4, CA6, CA9, CA11);
6 develop, challenge and make decisions clearly demonstrating ethical sensitivity based upon social, environmental and economic issues taking responsibility for personal approaches to practice (CA2, CA3, CA4, CA6, CA7, CA9, CA11);
7 competently apply individual critical, practical and creative strengths to promotion in order to professionally articulate practice intent visually, textually and orally (CA1, CA3, CA5, CA10);
8 respond to a defined industry or competitive brief and its constraints (including technological and aesthetic considerations), utilising creative opportunities towards professional project realization (CA4, CA6, CA11);
9 independently and collaboratively research, present and communicate ideas and design proposals through the use of appropriate oral and visual material and utilising written skills and techniques (CA1, CA3, CA10);
Subject-Specific Practical Skills
10 demonstrate an individual perspective and personal creative ideology and employ the necessary skills to select appropriate materials and processes suitable for the realisation of creative intent in consideration of specified design outcomes (CA1, CA2, CA8, CA9);
11 realise specialist applications for resolved concepts and proposals, expressing ideas relating to personal design projects, through drawing, material sampling and modelmaking using a range of traditional and/or digital techniques (CA1, CA9, CA10);
12 apply knowledge of the design industry and the commercial contexts strategically placing outcomes within clearly defined markets, communicating through verbal, written and visual representation, exhibiting project work in a professional context (CA8, CA10, CA11).
Course learning outcomes / Module cross reference
Module Title Module Code Learning Outcomes
Critical and Contextual Studies 3 (3D) Dissertation CP6011 LO1, LO3
World of Work DN6035 LO7, LO8, LO9, LO11, LO12
3D Project Design and Development DN6013 LO1, LO2, LO3, LO4, LO5, LO6,
Major Project Realisation; Design Studio Practice DN6023 LO1, LO2, LO3, LO5, LO6, LO7, LO8, LO9, LO10, LO11, LO12
Principle QAA benchmark statements
Art and Design 2017
The assessment strategy for the course has been designed holistically, to ensure manageable timing, workloads and clarity of expectations for students, and to avoid duplication of assessment of learning outcomes.
The assessment regimes for the modules and tasks are designed together with the briefs, prior to the start of the year, taking into account student, external examiner, professional collaborator and colleague feedback from previous instances. The requirements of briefs and their components, the assessment criteria, grading scheme and descriptors are published and explained to students at the start of the year and are designed to be used as consistently as possible, to avoid unnecessary complication. Assessment is related to the achievement of learning outcomes; qualification frameworks and subject benchmark statements are consulted to ensure clear language that is appropriate to level of study. Students are informed of the procedures for first, second and parity marking, and external examiner scrutiny of the assessment process and marks, to ensure that they understand and have confidence in the probity of the process and security of the final marks.
In every case, there is required formative assessment and feedback prior to summative assessment at set points. This is recorded so that it can be used by both students and staff to track further progress and engage support where it is required. Feedback follows good pedagogic practice in that it is constructed as ‘feed-forward’, with a focus on specific actions and strategies as to how to improve, not only on what requires improvement. Challenge to students is managed, so that students performing well in-year are encouraged to strive for excellence, while those performing less well experience clear, targeted and structured guidance, including notice of where they are doing well or are showing potential.
The course adheres to the University’s requirements for assessment and feedback turnaround times and to academic regulations for marking and second making sampling. Additionally, the course engages in Subject and School parity exercises to ensure that assessment standards are consistent. This is especially important in relation to studio delivery through which students on the same modules will be undertaking differing projects.
Organised work experience, work based learning, sandwich year or year abroad
Work-related learning is embedded in the course through live projects, industry visits, visiting speakers and events such as ‘Making a Living’ and ‘Celebration’ weeks.
The majority of tutors and lecturers on the course are practitioners and share their knowledge and experience with students throughout their course of study. The studio delivery of the course means that opportunities for work related learning through collaboration with external companies, agencies, institutions, competitions and professionals can be taken up as they arise, if appropriate to the programme of study.
Studios function as simulations of professional workplaces, with expectations of professional standards, conduct and delivery building as the students progress. During their final year, students are expected to work independently towards completion of professional portfolio of projects, culminating in exhibition of these in the annual summer show and associated events.
Course specific regulations
Level 6: In order to achieve an Honours degree award on this course, students must have completed and passed each Level 6 module at 40% or above.
PART-TIME MODE OF STUDY
Part-time study is defined as 60 credits per year. Consequently, in part-time mode, the duration of study for a 120-credit course will be 2 years. The prescribed pattern of study in this instance shall be as follows:
DN6023 Major Project Realisation: Design Studio Practice
DN6013 3D Project Design & Development
DN6035 World of Work
CP6011 Critical & Contextual Studies 3: Dissertation (3D)
Modules required for interim awards
To enter the course at Level 6 and achieve the award of BA (hons) Design Studio Practice, the following modules must be completed and passed:
Critical and Contextual Studies 3 (3D) Dissertation CP6011
World of Work DN6035
3D Project Design and Development DN6013
Major Project Realisation; Design Studio Practice DN6023
Arrangements for promoting reflective learning and personal development
The School’s studio system of curriculum delivery embeds reflective learning and personal development planning throughout the course.
Most summative assessment is at the end of year-long modules, with several formative assessment points formally instituted in the course of the year. At these interim formative assessment and feedback points, students reflect on their progress to date with their peers and course staff (with the benefit of feedback from professional partners), seek help where they identify the opportunity for improvement in learning strategies and outcomes, and make recommendations to themselves for future development. The feedback and student reflection is recorded and forms an action plan for the next period of study.
This system is highly individualised, but also benefits from peer engagement in studio critiques. The School’s programme of employability events and embedded work-related learning within the curriculum supports students’ personal development planning. Through these initiatives, students are increasingly able to understand the professional environment of their disciplines, the various opportunities available to them, and how to shape their learning according to their ambitions.
Throughout the modules and the course therefore, in this way, students build bodies of work, including reflections on progress and achievement, and planning for their future achievement of targets.
Career, employability and opportunities for continuing professional development
Employability skills are integrated throughout the course. The understanding of the needs of industry and work based learning is embedded in projects that reflect current professional practice culminating in critiques and presentations at the School- wide Celebration Week events. Students at this level take part in study trips and visits to manufacturers and designers in order to increase awareness of career possibilities from the outset.
During their final year, students are expected to work independently towards the completion of a professional portfolio of projects, culminating in exhibition of these in the annual graduate show. Level 6 students are encouraged to develop entrepreneurial opportunities during the course and apply for and participate in subject-specialist work placements as well as gain professional experience appropriate to their discipline throughout the course. The course has collaborative links with the creative industries directly through visiting professional designer/makers who regularly teach and mentor throughout the programme.
The level six module ‘World of Work’ is designated as a work-related learning module. Students will experience pitching for opportunities, and they will be required to reflect on their experience of the project and undertake forward career action planning. They will be required to consider and document their experience of their live projects and with reflection and an increased level of understanding students will undertake forward career action planning.
Students can also benefit from support and guidance from the Careers and Employability services and the University’s business incubator unit, ‘Accelerator’.
The degree will equip you to work as a designer as well as in fields such as design education, journalism or in cultural institutions such as museums.
You could also puruse a career in the retail sector, commercial galleries or in interior design practices.
In addition to the University's standard entry requirements, you should have one of the following:
- 240 credits from a relevant Higher National Diploma (HND), Foundation Degree (FdA/FdSc) or equivalent international qualification in a relevant subject
- 240 credits from years 1 and 2 of an undergraduate degree (BA/BSc) in a relevant subject at a different institution
- a portfolio interview
If you live in the UK you will be invited to a portfolio interview. If you live outside of the UK you will be asked to submit a portfolio via email.
To study a degree at London Met, you must be able to demonstrate proficiency in the English language. If you require a Tier 4 student visa you may need to provide the results of a Secure English Language Test (SELT) such as Academic IELTS. For more information about English qualifications please see our English language requirements.
If you need (or wish) to improve your English before starting your degree, the University offers a Pre-sessional Academic English course to help you build your confidence and reach the level of English you require.
Portfolios and interviews
Your portfolio should be selective but have enough work to show the range of your interests and talents. We're interested in seeing how you develop a project from beginning to end, not only finished work.
If you are coming in person to your interview we strongly suggest bringing a physical portfolio of work.
Things to bring:
- Sketchbooks – we love to see your sketchbooks with ideas and notes, even if they are messy
- Examples of the development of a project from start to finish and the final outcome
- Some work that you are really proud of and want to talk about
- Some work that shows you experimenting with different processes
- Digital Portfolio
If you are submitting an online application, please follow these guidelines.
Things to include:
- Scans or photographs demonstrating items from the list above
- Storyboarding for motion-based work
- Scans of sketchbook pages showing development
- Be sure to check the resolution and overall quality of your image to ensure submissions are not pixelated
Official use and codes
|Approved to run from||2019/20||Specification version||1||Specification status||Validated|
|Original validation date||30 May 2019||Last validation date||30 May 2019|
|Sources of funding||HE FUNDING COUNCIL FOR ENGLAND|
|JACS codes||100048 (design): 100%|
Stage 1 Level 06 September start Not currently offered
|CP6011||Critical & Contextual Studies 3: Dissertation (3D)||Core||30|
|DN6013||3D Project Design & Development||Core||30|
|DN6023||Major Project Realisation: Design Studio Practice||Core||30|
|DN6035||World of Work||Core||30|