module specification

CS4001 - Programming (2024/25)

Module specification Module approved to run in 2024/25, but may be subject to modification
Module title Programming
Module level Certificate (04)
Credit rating for module 30
School School of Computing and Digital Media
Total study hours 300
 
72 hours Scheduled learning & teaching activities
139 hours Guided independent study
89 hours Assessment Preparation / Delivery
Assessment components
Type Weighting Qualifying mark Description
In-Course Test 30%   A set of MCQ questions testing the knowledge of programming theory
Other 10%   Independent technical study skill completion
Coursework 60%   design, implement and test a Programme
Running in 2024/25

(Please note that module timeslots are subject to change)
Period Campus Day Time Module Leader
Year North Tuesday Morning

Module summary

This is an introductory programming module, designed to develop interest, ability and  confidence  in  using  a programming  language.  Students  will  gain  the  basic knowledge   and   experience   to   solve   simple   programming   problems   using established techniques in program design, development and documentation. It is expected that on completion of this module, students will be able to design, implement and test object-oriented programs. The module also enables to self-study a popular programming language and obtain a completion certificate. The  student  is  also  expected  to  develop  their  confidence  needed  to  program solutions to problems through a series of practical programming exercises.

Assessment:  Multiple  choice  test (30%) + Programming certificate(10%)  +Coursework  (60%)   [Pass on aggregate]

Syllabus

• Designing, coding, documenting and testing programs using an appropriate environment. (LO3, LO4, LO5)

• Object-oriented elements, including the use of classes and objects. (LO1, LO3)

• Data storage and memory concepts. (LO1, LO2)

• Method calls and parameter passing. (LO1, LO2)

• Iteration and selection constructs. (LO1, LO2)

• Relational, logical and arithmetic operators. (LO1, LO2)

• Inheritance and polymorphism. (LO3)

• Abstract classes and interfaces. (LO2, LO3)

• Introduction to collections. (LO3)

• Graphical user interfaces. (LO3)

• Exception handling Assertions. (LO1, LO3)

• Independent study of a popular programming language (LO6)

Balance of independent study and scheduled teaching activity

Students will develop theoretical understanding and practical programming skills based on weekly lectures, and workshops. Workshops consist of programming exercises designed to test and reinforce concepts that are introduced during the lectures.

Appropriate blended learning approaches and technologies, such as, the University’s VLE and online tools, will be used to facilitate and support student learning to:
•Deliver content.
•Encourage active learning.
•Provide formative and summative assessments, and prompt feedback.
•Enhance student engagement and learning experience.

Students will be expected and encouraged to produce reflective commentaries and an action plan for personal development on the learning activities and tasks that they carryout to complete their work, e.g., in the form of an assessed section of their coursework report.

Learning outcomes

LO1 - Demonstrate an understanding of programming concepts
LO2 - Analyse a requirements specification and provide a software design satisfying the requirements
LO3 - Apply object-oriented concepts to solve programming problems in software implementation and build graphical user interfaces
LO4 - Describe and utilise known techniques for documenting and testing software
LO5 - Critically evaluate and reflect on their learning, development and achievements within the context of program development
LO6 – Independent study of a popular Programming Language.

Bibliography