module specification

CS6051 - Mobile Applications (2022/23)

Module specification Module approved to run in 2022/23
Module title Mobile Applications
Module level Honours (06)
Credit rating for module 15
School School of Computing and Digital Media
Total study hours 150
 
45 hours Scheduled learning & teaching activities
69 hours Guided independent study
36 hours Assessment Preparation / Delivery
Assessment components
Type Weighting Qualifying mark Description
Coursework 20%   Program Assignment, Part 1 - Initial Application Proposal (500 words) and Presentation
Unseen Examination 20%   Exam (1.5 hours)
Coursework 60%   Program Assignment, Part 2 - Final Application Report (2000 words excluding program code) and Demonstration/Presentation
Running in 2022/23
Period Campus Day Time Module Leader
Spring semester North Monday Morning

Module summary

This module introduces a range of specialist programming techniques as applied to mobile platforms. Specific areas of study will include: programming strategies for resource-limited portable devices – including reviewing key components through the development of exemplar applications using an appropriate mobile-based programming platform such as Java ME and Google Android. The key skills and knowledge to be gained are:
• Understanding theoretical concepts related to the work of software in wireless networks and the use of different protocols, frameworks and tools for building mobile applications
• Learning techniques for programming mobile applications using standard technological frameworks, development tools, mobile device emulators and handsets
• Acquiring practical skills in developing mobile applications which utilize wireless services and mobile Internet
• Applying analytical knowledge and practical skills for building typical mobile applications
• Developing ability to compare protocols, models and paradigms for mobile applications and estimate trade-offs during design using different design patterns, development frameworks and programming techniques
• Building professional competence and increasing the employability through the use of industrial standard technologies and tools for software development

Syllabus

• Introduction to Programming Mobile Devices
• Mobile Platform Fundamentals
• Mobile User Interface Programming
• Multithreading Requirements
• Mobile Games Programming
• Persistent Data Storage for Mobile Devices
• Web Connectivity and Internetworking
• Personal Area Networking with Bluetooth
• Performance Tuning
• Deployment Strategies

Learning Outcomes LO1 - LO5

Balance of independent study and scheduled teaching activity

Combination of

• Lectures for defining concepts, describing methods and discussing alternatives
• Workshops for demonstrating software tools, configuring working environments, prototyping solutions, discussing alternatives and acquiring hands-on experience
• Individual coursework for reporting technological research and technical solutions, comparing design alternatives and personal reflection
• Blended learning through the use of Virtual Learning Environments (VLE) for setting problem scenarios, providing prepared solutions, submitting assessment materials and obtaining feedback
• Public demonstration of software solutions for evaluation and reflection of individual practice

Learning outcomes

On successful completion of this module the student should be able to:

LO1: Develop mobile applications that meet business needs for typical mobile devices.
LO2:Integrate existing software components, wireless and Internet services for implementing distributed mobile systems using suitable frameworks, development tools and software APIs
LO3: Deploy mobile software applications to mobile devises running typical operating system such as Google Android
LO4:Use industrial IDE for development, integration, testing and deployment of mobile applications on mobile devices.
LO5: Compare alternatives for implementation of mobile applications using different application level protocols, software architectures, programming techniques and development tools, estimate trade-offs, make justified decisions and critically evaluate their impact at different stages of software product lifecycle

Assessment strategy

The assessment strategy in the module is based on combining
• regular formative assessment of the progression through demonstrating of the prepared solution of workshop tasks to be recorded at the end of the module (LO1-LO4)
• summative assessment of the practical skills acquired through a coursework dedicated to solving relatively large practical problems (LO1-LO5)
• final summative assessment of the overall achievements in the end of the Academic Year through examination (LO1-LO3, LO5)
Standard formative and summative feedback, provided in written form or by electronic means.

Bibliography

https://rl.talis.com/3/londonmet/lists/DEA73B45-2C26-D894-898D-7D8B29A9E5DD.html?embed=1&lang=en-GB&login=1

Textbooks:
Core Text:
• J.F. DiMarzio, 2017, beginning android programming with android studio, john wiley& Sors Ltd, fourth edition,  ISBN 9781118705599.
• Joseph Annuzzi, Jr. etc. 2016, Introduction to Android Application Development: Android Essentials, 5th Edition, ISBN-13: 9780134433646
Other Texts:
• Joseph Annuzzi, Jr. etc. 2015, Advanced Android Application Development, 4th Edition ISBN-13: 9780134076416
Journals:
• The Computer Journal of the British Computer Society, ISSN 1460-2067 (Electronic); Publisher: Oxford: Oxford Journals, Oxford, UK : Oxford University Press.
Websites:
• .F. DiMarzio, 2017, beginning android programming with android studio book website:
http://files.hiitech.com/book/Android/Beginning%20Android%20Programming%20with%20Android%20Studio,%204th%20Edition.pdf
https: //www.tutorialspoint.com/android/
https://developer.android.com/guide/index.html
https://o7planning.org/en/11007/android
http://www.oracle.com/technetwork/java/javame/
http://www.google.com/mobile/android/
https://www.w3schools.com/php/php_examples.asp

Electronic Databases (available from the University Library)
• ACM Digital Library
• IEEE Xplore/IET Digital Library
Other