CS6051 - Mobile Applications (2024/25)
Module specification | Module approved to run in 2024/25 | ||||||||||||
Module title | Mobile Applications | ||||||||||||
Module level | Honours (06) | ||||||||||||
Credit rating for module | 15 | ||||||||||||
School | School of Computing and Digital Media | ||||||||||||
Total study hours | 150 | ||||||||||||
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Assessment components |
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Running in 2024/25(Please note that module timeslots are subject to change) |
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Module summary
This module introduces a range of specialist programming techniques as applied to mobile platforms. Specific areas of study will include: programming strategies for resource-limited portable devices – including reviewing key components through the development of exemplar applications using an appropriate mobile-based programming platform such as Java ME and Google Android.
The key skills and knowledge to be gained are:
•Understanding theoretical concepts related to the work of software in wireless networks and the use of different protocols, frameworks and tools for building mobile applications
•Learning techniques for programming mobile applications using standard technological frameworks, development tools, mobile device emulators and handsets
•Acquiring practical skills in developing mobile applications which utilize wireless services and mobile Internet
•Applying analytical knowledge and practical skills for building typical mobile applications
•Developing ability to compare protocols, models and paradigms for mobile applications and estimate trade-offs during design using different design patterns, development frameworks and programming techniques
•Building professional competence and increasing the employability through the use of industrial standard technologies and tools for software development
Syllabus
•Introduction to Programming Mobile Devices, Android operation system. LO1, LO2
•Mobile Platform Fundamentals and Android Studio. LO1, LO4
•Mobile User Interface and eventing handling Programming. LO1, LO2, LO4
•Android Fragments, Activity Lifecycle, and intent programming. LO1, LO2, LO3, LO4
•Multithreading Requirements. LO1, LO2, LO4
•Mobile Services Programming. LO1, LO2, LO3, LO4
•Persistent Data Storage and SQLite database for Mobile Devices. LO1, LO2, LO3, LO4
•Web Connectivity, Internetworking and integrate PHP and MYSQL. LO1, LO2, LO3, LO4
•Android animation and text to speech programming. LO1, LO2, LO3, LO4
•Deployment Strategies. LO1, LO2, LO3, LO4
Balance of independent study and scheduled teaching activity
Combination of
•Lectures for defining concepts, describing methods and discussing alternatives.
•Workshops for demonstrating software tools, configuring working environments, prototyping solutions, discussing alternatives and acquiring hands-on experience.
•Individual coursework for reporting technological research and technical solutions, comparing design alternatives and personal reflection.
•Blended learning through the use of Virtual Learning Environments (VLE) for setting problem scenarios, providing prepared solutions, submitting assessment materials and obtaining feedback.
•Public demonstration of software solutions for evaluation and reflection of individual practice.
Learning outcomes
On successful completion of this module the student should be able to:
- LO1: Develop mobile applications that meet business needs for typical mobile devices.
- LO2: Integrate existing software components, wireless and Internet services for implementing distributed mobile systems using suitable frameworks, development tools and software APIs.
- LO3: Deploy mobile software applications to mobile devises running typical operating system such as Google Android.
- LO4: Use industrial IDE for development, integration, testing and deployment of mobile applications on mobile devices.
Bibliography
Reading list available at: https://rl.talis.com/3/londonmet/lists/E62F8D84-1888-4B05-B3B2-0E79D485E7BE.html?embed=1&lang=en&login=1