module specification

CU1025 - 3D Modelling and Animation Basics (2024/25)

Module specification Module approved to run in 2024/25, but may be subject to modification
Module title 3D Modelling and Animation Basics
Module level Certificate (04)
Credit rating for module 15
School School of Computing and Digital Media
Assessment components
Type Weighting Qualifying mark Description
Coursework 40%   3D Model (Scene)
Coursework 60%   Animation
Running in 2024/25

(Please note that module timeslots are subject to change)
No instances running in the year

Module summary

Students are introduced to the 2D/3D computer graphics production workflow, modelling and animation basics, relevant documents (concept art, sketches, model sheets), use of appropriate techniques and tools to produce an artefact and develop a communication style in the subject topic.


Prior learning requirements

Prerequisite: CU1004N Introduction to Computer Graphics or CU1H20N First Principles of Computer Animation

Module aims

The aim of this module is to introduce students to the CG production workflow, main modelling and animation concepts and techniques. The aim of the module is also to enable the development of basic modelling, animation, comprehension and communication skills.


? 2D/3D computer models o design, sketches, model sheets o projections, reference images/planes
. 2D/3D Modelling techniques o NURBS modelling
o NURBS editing
o Polygonal modelling
o Polygon editing
? Other modelling and editing techniques
. Shaders (materials), lights, and cameras basics
? Animation
o path animation o key frame animation o deformers o animation editing

Learning and teaching

Key ideas will be introduced through lectures (1 hour) and workshops (3 hours).

In addition students are expected to spend a significant number of hours carrying out research connected with the subject, developing their own modelling and animation style while working on their coursework.

Learning outcomes

On completion of this module, students should be able to demonstrate their:

understanding of the main contextual issues raised by the production of CG with the focus on 3D computer modelling and animation techniques [A2];
ability to analyse, design a 2D/3D objects, and implement them as an artefacts by applying appropriate techniques and relevant tools;
ability to document and present the created artefacts in an entertaining and educational way using the relevant communication skills [A3].


Suggested bibliography (the latest list will be provided in the module handbook): Dariush Derakhshani, Introducing Maya 2011, John Wiley & Sons; Pap/Cdr edition (28 May 2010)Jones & Oliff (2008). ISBN-10: 0470502169, ISBN-13: 978-0470502167 or Learning Autodesk Maya 2010: Foundation (Autodesk Maya Techniques: Offical Autodesk Training Guides), John Wiley & Sons; Pap/Dvdr edition (8 Sep 2009), ISBN-10: 1897177550, ISBN-13: 978-1897177556 Supplementary reading: Eisner, W. (2001), Comics and Sequential Art, Poorhouse Press, ISBN 0961472812 Eisner, W. (2001), Graphic Storytelling & Visual Narrative, Poorhouse Press, ISBN 0961472820 Kerlow, I.V. (2004), The Art of 3D Computer Animation and Effects Wiley,
ISBN 047143036-6 McCloud, S. (1994) Understanding Comics: The Invisible Art, HarperPerennial, ISBN 006097625X