CU1025 - 3D Modelling and Animation Basics (2017/18)
|Module specification||Module approved to run in 2017/18, but may be subject to modification|
|Module title||3D Modelling and Animation Basics|
|Module level||Certificate (04)|
|Credit rating for module||15|
|School||School of Computing and Digital Media|
|Running in 2017/18||No instances running in the year|
Students are introduced to the 2D/3D computer graphics production workflow, modelling and animation basics, relevant documents (concept art, sketches, model sheets), use of appropriate techniques and tools to produce an artefact and develop a communication style in the subject topic.
Prior learning requirements
Prerequisite: CU1004N Introduction to Computer Graphics or CU1H20N First Principles of Computer Animation
The aim of this module is to introduce students to the CG production workflow, main modelling and animation concepts and techniques. The aim of the module is also to enable the development of basic modelling, animation, comprehension and communication skills.
? 2D/3D computer models o design, sketches, model sheets o projections, reference images/planes
. 2D/3D Modelling techniques o NURBS modelling
o NURBS editing
o Polygonal modelling
o Polygon editing
? Other modelling and editing techniques
. Shaders (materials), lights, and cameras basics
o path animation o key frame animation o deformers o animation editing
Learning and teaching
Key ideas will be introduced through lectures (1 hour) and workshops (3 hours).
In addition students are expected to spend a significant number of hours carrying out research connected with the subject, developing their own modelling and animation style while working on their coursework.
On completion of this module, students should be able to demonstrate their:
understanding of the main contextual issues raised by the production of CG with the focus on 3D computer modelling and animation techniques [A2];
ability to analyse, design a 2D/3D objects, and implement them as an artefacts by applying appropriate techniques and relevant tools;
ability to document and present the created artefacts in an entertaining and educational way using the relevant communication skills [A3].
Coursework 100%. The module will be assessed by a design (research), modelling of 2D/3D scene objects and an animation. There will be many opportunities for non-assessed formative feedback during the module.
Assessment criteria include demonstrating:
? understanding of some of the contextual issues raised by the production of computer models and animation;
? ability to (research) analyse, design, model and animate a 3D scene on a suggested or chosen topic;
? ability to document and present research findings in an entertaining and educational way using appropriate knowledge and skills taught in the module.
Suggested bibliography (the latest list will be provided in the module handbook): Dariush Derakhshani, Introducing Maya 2011, John Wiley & Sons; Pap/Cdr edition (28 May 2010)Jones & Oliff (2008). ISBN-10: 0470502169, ISBN-13: 978-0470502167 or Learning Autodesk Maya 2010: Foundation (Autodesk Maya Techniques: Offical Autodesk Training Guides), John Wiley & Sons; Pap/Dvdr edition (8 Sep 2009), ISBN-10: 1897177550, ISBN-13: 978-1897177556 Supplementary reading: Eisner, W. (2001), Comics and Sequential Art, Poorhouse Press, ISBN 0961472812 Eisner, W. (2001), Graphic Storytelling & Visual Narrative, Poorhouse Press, ISBN 0961472820 Kerlow, I.V. (2004), The Art of 3D Computer Animation and Effects Wiley,
ISBN 047143036-6 McCloud, S. (1994) Understanding Comics: The Invisible Art, HarperPerennial, ISBN 006097625X