CU3P03 - Multimedia Solutions Group Project (2022/23)
|Module specification||Module approved to run in 2022/23, but may be subject to modification|
|Module title||Multimedia Solutions Group Project|
|Module level||Honours (06)|
|Credit rating for module||15|
|School||School of Computing and Digital Media|
|Running in 2022/23(Please note that module timeslots are subject to change)||No instances running in the year|
This module provides an opportunity for students to work together collaboratively in a
development team creating a software-based application using a full range of multimedia assets
and features, together with appropriate documentation to address a real problem for an external
client. Students will work with clients they have already identified in CU3002N - Project
Research and Planning.
Students will work in teams and be jointly responsible for the planning, conduct and outcome of
the project under the supervision of a member of the module teaching team acting as a monitor.
Prerequisites: I level BSc Multimedia Solutions
Assessment: Coursework 100%
Note: It is preferable that students taking this module have also taken CU3002N
This module is approved to run from September 2010
Prior learning requirements
I level BSc Multimedia Solutions
This module aims to provide an opportunity for students to synthesise the skills, knowledge and understanding they have gained on the course, and to reflect this by working collaboratively in a team to develop a software-based application to provide a digital solution of a real problem for an external client. More specifically it aims to further develop students' problem analysis, design, development, evaluation, problem-solving, team-working and client-facing skills.
Appropriate approach and scope of Digital Solutions project
Digital Solutions project lifecycle, processes and documentation such as:
- project proposal
- problem analysis
- design and development
- testing and evaluation
Project planning and management
Managing client and stakeholder relationships
Learning and teaching
The module will be run by regular progress meetings with module tutors acting as project monitors, where the students will present their progress to monitors and obtain feedback on progress so far and advice on how to proceed.
There will also be opportunity at stages in the module for students to present prototypes and their applications to one or more monitors for formative assessment and feedback, and to students enrolled on the same module for feedback .
In addition to the final report, students submit interim documents at the regular progress meetings where they report on the work they have done thus far, methods used and results obtained. Each document contains a critique of the work the team has done and what they have learnt as a result. The final report is an over-arching report concerned with the project as a whole.
Students are expected to spend approximately 150 hours carrying out research connected with the project, reading, dealing with the client and developing their skills.
On completion of this module students must be able to:
- understand the nature of a digital solutions software development project (such as project
lifecycle, roles, tasks, processes); [A2/A3]
- deal with internal and external parties appropriately and professionally (eg client, users, module
- make trade-offs during design and development process (including understanding
parameters such as technical, aesthetic and conceptual quality, quality of media
assets, content and interface design); [A2/A3]
- develop several creative concepts as possible solutions to a real world problem; [A3]
- implement a creative and technically sound solution to a real world problem; [A2]
- report on and present work that has been done, appropriately and professionally; [A2/A3]
- work collaboratively in a small development team (ie planning and organising project
work, managing intra-group conflicts and developing negotiation skills); [A1/A2/A3]
- further develop their skills in terms of problem analysis, design, development, evaluation,
problem-solving, team-working and client-facing skills. [A2]
Formative assessment is provided during tutorials with module tutors giving a structured and progressive opportunity for providing feedback to students. Students will also have the opportunity to informally present their application to fellow students enrolled on the module, for feedback.
The Software-based Application carries 60% of the overall marks, of which 30% will be a group mark and 30% an individual mark. Each student will have to provide evidence of their contribution towards producing the application. Where there is little or no evidence of contribution, the group mark will not be awarded to that student.
The Project Documentation carries 40% of the overall marks, of which 20% will be a group mark and 20% an individual mark. Each student will have to provide evidence of their contribution towards producing the project documentation. Where there is little or no evidence of contribution, the group mark will not be awarded to that student.
The project will build on the design and documentation produced in CU3002N and will consist of the following main deliverables: A software-based application using a full range of multimedia assets and features, together with appropriate documentation such as a summary of the problem analysis and design documentation produced in CU3002N, a rationale for design decisions and amendments made, evidence of the design and development stages of the project such as design workbooks and technical notebooks, an evaluation report including testing and evaluation data with an appropriate analysis, records of prototype demonstrations and of progress meetings and a critique of the work done during the module.
Assessment criteria include demonstrating students':
- ability to produce a software-based application which solves the problem defined and is
effective, of good creative and technical quality and is appropriate to its intended users;
- ability to report on and present work that has been done, appropriately and professionally;
Chapman N and Chapman J (2007) Digital Multimedia tools. Wiley. ISBN 0470012277.
England E, and Finney, A (2007). Managing interactive media : project management for Web and digital media . Addison-Wesley. ISBN 0321436938.
Lopuck L (1996) Designing Multimedia.: A Visual Guide to Multimedia and Online Graphic Design. Peachpit Press. ISBN 0201883988.
Newman W M and Lamming, M. (1995) Interactive System Design. Addison-Wesley. ISBN 0201631628.
Preece J, Rogers Y and Sharp H (2007) Interaction design : beyond human-computer interaction J Wiley & Sons. ISBN 0470018666.
Tannenbaum R (1998) Theoretical Foundations of Multimedia. Computer Science Press. ISBN 0716783215.
Vaughan T (2007) Multimedia: Making it Work. Osborne McGraw-Hill. ISBN 0072264519.