module specification

CU4057 - Game Design (2024/25)

Module specification Module approved to run in 2024/25
Module title Game Design
Module level Certificate (04)
Credit rating for module 15
School School of Computing and Digital Media
Total study hours 150
 
50 hours Assessment Preparation / Delivery
64 hours Guided independent study
36 hours Scheduled learning & teaching activities
Assessment components
Type Weighting Qualifying mark Description
Coursework 50%   Physical (non-digital) multiplayer strategic game prototype, crafted in any medium
Coursework 50%   Showcase range of prototype games in online portfolio
Running in 2024/25

(Please note that module timeslots are subject to change)
Period Campus Day Time Module Leader
Autumn semester North Tuesday Morning

Module summary

This module provides an introduction to the topic of computer games from a variety of perspectives.   It is designed to help students understand and appreciate many of the different technical and psychological approaches games designers and developers use in their work.  
It will also facilitate the development of the skills needed when developing gaming applications using contemporary tools.

Students will work in teams on a range of game design challenges, creating and testing non-digital games in various media.  They will engage with asset creation and simple scripting, to produce a web-based portfolio.

AIMS
- Provide an understanding of the complexity and potential of computer game design, including the technology required for developing responsive multimodal interactive systems.
- Develop creative and lateral thinking in response to a range of stimuli, with particular reference to game design.
- Develop communication and study skills.
- Offer opportunities for teamwork and professional development.
- Equip students for employment in the games industry, web and digital media industries.

Syllabus

- Genres, themes, player demographics, gamification LO1, LO4
- General principles of computer game design LO1, LO3, LO4
- Creative thinking and problem-solving skills LO2, LO3, LO4
- Introduction to popular and professional tools for creating games LO2, LO4
- Designing simple games and applications LO3, LO4
- Authoring for the web and standalone applications LO2, LO4
- Development of personal web space LO2

Balance of independent study and scheduled teaching activity

Students will develop theoretical understanding and practical skills based on weekly lectures, tutorials and supervised workshops. The workshops, in particular, are provided to enable group discussions and give opportunities for teamwork experience and practical support.

Appropriate blended learning approaches and technologies, such as the University’s VLE and online tools, will be used to facilitate and support student learning to:
• deliver content;
• encourage active learning;
• provide formative and summative assessments, and prompt feedback;
• enhance student engagement and learning experience.

Learning outcomes

On successful completion of this module students will be able to:

LO1 – Appreciate the complexity and ethics around game design and development.
LO2 – Create a framework for portfolio development, using their own game assets and AI Gen tools as required.
LO3 – Devise gameplay strategies for single and multiplayer games, working in teams.
LO4 – Collaboratively design, develop and evaluate prototype games in a variety of formats.

Bibliography