module specification

CU4058 - Game Design and Development (2024/25)

Module specification Module approved to run in 2024/25
Module title Game Design and Development
Module level Certificate (04)
Credit rating for module 15
School School of Computing and Digital Media
Total study hours 150
 
50 hours Assessment Preparation / Delivery
64 hours Guided independent study
36 hours Scheduled learning & teaching activities
Assessment components
Type Weighting Qualifying mark Description
Coursework 40%   Game Design Document and Working Prototype
Coursework 60%   Professionally finished casual game hosted online, with accompanying documentation
Running in 2024/25

(Please note that module timeslots are subject to change)
Period Campus Day Time Module Leader
Spring semester North Tuesday Morning

Module summary

This module facilitates the development of the skills needed by programmers and technical artists when developing gaming applications using contemporary tools.

Students will learn how to manage a workflow in order to create a casual game that runs on devices across multiple platforms, using a professional game engine.  They will import their own assets, work in teams to troubleshoot challenges and test prototypes, and finally design and deliver a fully functional small game. 

They will understand how to publish and promote mobile games, create engaging adverts and integrate basic principles of monetisation into projects.

AIMS
- Provide an understanding of the casual games market, including how to attract and retain players, manage advertising and interpret stats.
- Develop creativity and confidence in relation to tackling a playful brief.
- Develop technical skills around the use of a professional game engine, to showcase game assets and game play functionality.
- Offer opportunities for teamwork and professional development.
- Equip students for employment in the games industry, web and digital media industries.

Syllabus

- Introduction to scripting in C# LO1, LO2
- Game asset pipeline LO1, LO2
- Gameplay scripting – collision detection, keeping scores etc.LO1, LO2, LO3
- Managing code and dealing with errors LO2, LO3
- Compiling and hosting games LO2, LO3
- Presentation of concepts and work-in-progress LO4
- Professionalism and showcasing work LO2, LO4

Balance of independent study and scheduled teaching activity

Students will develop theoretical understanding and practical skills based on weekly lectures, tutorials and supervised workshops. The workshops, in particular, are provided to enable group discussions and give opportunities for teamwork experience and practical support.

Appropriate blended learning approaches and technologies, such as the University’s VLE and online tools, will be used to facilitate and support student learning to:
• deliver content;
• encourage active learning;
• provide formative and summative assessments, and prompt feedback;
• enhance student engagement and learning experience.

Learning outcomes

On successful completion of this module students will be able to:

1 – Learn how to use an industry standard engine for game development.
2 – Design, develop and showcase a casual game that can be played online using a variety of devices.
3 – Draw on a range of techniques for problem-solving, including working in teams to discuss ideas.
4 – Develop written and verbal communication skills through presentations and reports.

Bibliography