CU5005 - Digital Toy Design (2019/20)
|Module specification||Module approved to run in 2019/20|
|Module status||DELETED (This module is no longer running)|
|Module title||Digital Toy Design|
|Module level||Intermediate (05)|
|Credit rating for module||30|
|School||School of Computing and Digital Media|
|Total study hours||300|
|Running in 2019/20||No instances running in the year|
Students work in teams to to fulfil a toy-design exercise, and provide a prototype solution.
Students will be working in teams to research and develop a prototype product within the emerging area of Digital Toy Design.
Part of the module explores the area from a perspective of market research and broad concepts/niches for Digital Toys. Students will be asked to make a small presentation about an existing area of the field as a group.
The major part of the module asks that students undertake a group design and build exercise using a variety of convergent techniques (eg. embedded technology, 3-D modelling, 2-D animation, multimedia, scripting) to produce a physical prototype demonstrating the main features of their idea.
Toys vs Games
The emerging area of Digital Toys
Established products within the existing markets
Themes within toys - caring, making, fighting, exploring
Introduction to Electronics
Motors and servos, RFID, sensors and actuators
Prototype development using Arduino and Processing, OpenFrameworks, Flash etc.
Designing your own toy
Presenting your prototype
Learning and teaching
A problem based learning approach will be used in the module delivery.
The theoretical material will be covered in lectures and smaller seminars and exemplified in laboratory based sessions . Time will be devoted to the discussion and evaluation of problem solutions. The student will be expected to spend an equivalent time in private study and directed reading. In addition to this, three substantial courseworks will be set .
LO1 Understand the emerging area of Toy Design
LO2 Use prototyping hardware and software tools to produce a demo of a toy or product that utilises embedded technology
LO3 Increase creativity through concept design and development
LO4 Understand how to present a solution effectively
Students undertake some research into an aspect of toy design that underpins their own creative idea. [LO1] They work in teams to produce a “smart” toy, using prototyping tools. [LO3] [LO2] The product is tested, demonstrated and enhanced, ready to be shown in public. [LO4]
Learning Manager Meetings: in order to pass this module, students must attend at least two meetings with their Learning Manager (one in Autumn and one in Spring) in order to reflect upon, discuss and plan their approach to learning and organisation of their study.
Banzi, Massimo (2008) Getting Started With Arduino : O'Reilly Media / Make
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