CU5055 - Advanced 3D Animation (2025/26)
Module specification | Module approved to run in 2025/26 | ||||||||||
Module title | Advanced 3D Animation | ||||||||||
Module level | Intermediate (05) | ||||||||||
Credit rating for module | 15 | ||||||||||
School | School of Computing and Digital Media | ||||||||||
Total study hours | 150 | ||||||||||
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Assessment components |
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Running in 2025/26(Please note that module timeslots are subject to change) |
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Module summary
In this module you will be introduced to advanced techniques and will have to develop more advanced skills by creating much more complex variety of 3D character animations and behaviours (for example, interaction with or manipulating other game assets in the scene and relevant animation of character’s facial expressions while manipulating/interacting with an object). You will have to apply the theoretical concepts, creativity, skills and techniques to build more advanced 3D character animations for various applications (video clips, games, commercials, movies).
You will develop advanced modelling, texturing, rigging, animation and VFX skills and also apply these to create various 3D game assets, character(s), and relevant basic animations for a game (prototype).
As a BSc GAME course student, you will have a teamwork element with BSc GP course students.
Prior knowledge and skills: This module requires a successful completion of Level 4, i.e. basic knowledge and practical skills of the 2D/3D modelling and animation.
The module also aims to help you to continue development of a personal portfolio by adding a 3D work that demonstrates understanding of the key principles and capability to create complete and fully rendered 3D game assets, VFX and characters.
Prior learning requirements
Completion of Level 4 or equivalent
Syllabus
Game Prototyping [LO1] [LO2]
Teamwork and project planning [LO1] [LO2]
Game Props intermediate Concepts [LO1] [LO2] [LO3]
Game Characters intermediate Concepts [LO1] [LO2] [LO3]
Level Design intermediate Concepts [LO1] [LO2] [LO3]
Materials [LO3] [LO4]
Water and Landmass [LO3] [LO4]
Introduction to visual scripting [LO3] [LO4]
Visual scripting intermediate concepts [LO3] [LO4]
Further Visual Scripting [LO3] [LO4]
Balance of independent study and scheduled teaching activity
The key 3D game assets and character development concepts and theoretical material will be covered in the lectures and workshop based sessions (using tutorials and relevant examples). Time will be devoted to the discussion and evaluation of problem solutions. The student will be expected to spend an equivalent time in private study (research connected with the subject, directed reading, and developing their own modelling and animation style/techniques). In addition to this, a substantial coursework will be set.
Learning outcomes
On successful completion of this module students will be able to:
LO1: understand the key concepts, creative and technical issues of 3D game assets and character production workflow including (design, modelling, texturing, rigging, animation, editing and rendering);
LO2: Demonstrate the ability to work effectively as part of a team.
LO3: Produce game assets to a high standard of quality.
LO4: Demonstrate the capability to work under pressure and meat exacting deadlines in games production.