CU5056 - Advanced 3D Modelling (2025/26)
Module specification | Module approved to run in 2025/26 | ||||||||||
Module title | Advanced 3D Modelling | ||||||||||
Module level | Intermediate (05) | ||||||||||
Credit rating for module | 15 | ||||||||||
School | School of Computing and Digital Media | ||||||||||
Total study hours | 150 | ||||||||||
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Assessment components |
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Running in 2025/26(Please note that module timeslots are subject to change) |
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Module summary
In the first part of the module, you will be introduced to the main concepts and techniques used to design, model, and implement game assets in a team environment. You will be using high-end modelling and animation industry standard software tools.
The aim of the module is to provide an advanced level of knowledge and understanding as well as ensure you develop advanced level skills necessary throughout the entire 3D game assets and character implementation workflow (concepts, design, techniques for 3D game assets and character modelling, texturing, rigging, animation, and rendering). It also aims for you to develop and apply relevant practical skills, tools and techniques as well as get experience in successful 3D game assets and character project implementation according to the requirements of the game quality in a variety of contexts and applications.
This module aims to:
- enable you to understand more advanced workflow for 3D game assets and/or characters;
- implement the production workflow of 3D game assets and/or characters output from a relevant industry standard tool(s);
- develop communication skills with particular reference to 3D game assets and character development.
- equip you for employment in the CG, games, web and multimedia, design and publishing industries.
The module also aims to help you to continue development of a personal portfolio by adding a 3D work that demonstrates understanding of the key principles and capability to create a complete and fully rendered 3D game assets and characters.
Prior learning requirements
CU5004a Advanced 3D Animation or equivalent experience
Syllabus
Game Prototyping [LO1] [LO2] [LO4]
Game Props advanced Concepts [LO1] [LO2] [LO3] [LO4]
Game Characters advanced Concepts [LO1] [LO2] [LO3] [LO4]
Level Design advanced Concepts [LO1] [LO2] [LO3] [LO4]
Advanced Visual Scripting [LO1] [LO3]
Post Process [LO1] [LO3]
Advanced Materials [LO1] [LO3]
World Partition [LO1] [LO3]
Splines and LODs [LO1] [LO3]
VFX: Fluids [LO1] [LO3]
Balance of independent study and scheduled teaching activity
The key 3D game assets and character development concepts and theoretical material will be covered in the lectures and workshop based sessions (using tutorials and relevant examples). Time will be devoted to the discussion and evaluation of problem solutions. The student will be expected to spend an equivalent time in private study (research connected with the subject, directed reading, and developing their own modelling and animation style/techniques). In addition to this, a substantial coursework will be set.
Learning outcomes
On successful completion of this module students will be able to:
LO1: Demonstrate the ability to meet team deadlines.
LO2: demonstrate a capability to choose the appropriate advanced techniques and tools as well as apply in practice the knowledge and skills to match project requirements and suggest effective problem solutions.
LO3: Use and integrate diverse tools and techniques at a professional level as well as implement creative ideas in CG.
LO4: Effective oral, visual, and written communication skills via presentations, reports and demonstrations.