module specification

CU5060 - Game Implementation (2025/26)

Module specification Module approved to run in 2025/26
Module title Game Implementation
Module level Intermediate (05)
Credit rating for module 15
School School of Computing and Digital Media
Total study hours 150
 
50 hours Assessment Preparation / Delivery
64 hours Guided independent study
36 hours Scheduled learning & teaching activities
Assessment components
Type Weighting Qualifying mark Description
Coursework 100%   Project and Documentation
Running in 2025/26

(Please note that module timeslots are subject to change)
Period Campus Day Time Module Leader
Spring semester North Tuesday Morning

Module summary

In this module you will work in a team with other games programming students and game art students in order to take a game prototype all the way to a fully working 3D game.
You will gain insight into designing for large game worlds and expand your knowledge visual scripting.
You will gain an understanding of further techniques such as the employment of splines in game development.
You will utilise LODs in other to further optimise your game project.
Additionally, in this module you will be exposed to intermediate Artificial Intelligence techniques for game development.
Finally you will gain a better understanding of how Fuilds VFX are implemented for games

Prior learning requirements

CU5012a or equivalent

Syllabus

Designing for large game worlds [LO1] [LO2]
Further visual scripting [LO2] [LO3] [LO4]
Splines [LO2] [LO3] [LO4]
LODs [LO2] [LO3] [LO4]
Artificial Intelligence [LO2] [LO3] [LO4]
VFX: Fuilds [LO2] [LO3] [LO4]

Balance of independent study and scheduled teaching activity

Topics will be introduced through the medium of formal lectures, supported by seminar and workshop sessions, and blended learning as follows:
- Lecture (1 hour / week):
Introduction of the major topics identified in the syllabus, plus for practical exercises, directed reading and other further study.
- seminar / Workshop (2 hour / week):
Consolidating understanding of topics introduced in the lecture via class and group discussions, informal presentations, and other activities in the seminar sessions.
3D Game design and development practical skills will be further developed through lab-based workshops. Specific practical exercises are set to support students' development of skills in essential 3D Game design and development.
- Blended learning:
Using the University’s VLE and online tools to provide deliver content, assessment and feedback, to encourage active learning, and to enhance student engagement and learning experience.

Students will be expected and encouraged to produce reflective profiles of personal/professional development on the learning activities and tasks that they carry out to complete their work.
Games Programming Students will collaborate with Games Animation, Modelling and Effects students in producing a completed Game Project

Learning outcomes

On successful completion of this module students will be able to:

LO1 - Implement a full game from a prototype.
LO2 – revise game strategies and solutions in view of meeting deadlines.
LO3 – extend creativity by developing a 3D game working as part of a group.
LO4 – attention to detail, debugging and finalising a game production pipeline.

Bibliography