module specification

CU5061 - Game Prototype Development (2025/26)

Module specification Module approved to run in 2025/26
Module title Game Prototype Development
Module level Intermediate (05)
Credit rating for module 15
School School of Computing and Digital Media
Total study hours 150
 
50 hours Assessment Preparation / Delivery
64 hours Guided independent study
36 hours Scheduled learning & teaching activities
Assessment components
Type Weighting Qualifying mark Description
Coursework 100%   Project and Documentation
Running in 2025/26

(Please note that module timeslots are subject to change)
Period Campus Day Time Module Leader
Autumn semester North Tuesday Morning

Module summary

This module builds on the knowledge and skills acquired in Level 4, introducing you to additional 3D graphics programming, using managed code.  During the module, you will work in a team with other programming students and game art students to design and develop a 3D game prototype and consider some of the economic and marketing issues associated with production.

The module aims to:
• Develop strong teamwork and communication related skills.
•  Foster your programming and asset utilisation skills.
• Develop creative skills by producing a 3D game prototype.
• Increase your knowledge of the graphics and gameplay pipeline.
• Develop your profile of personal/professional development

Prior learning requirements

Successful completion of level 4

Syllabus

Designing a game as a team [LO1] [LO2]
Game Materials [LO2] [LO3] [LO4]
Water and Landmass [LO2] [LO3] [LO4]
Visual Scripting [LO2] [LO3] [LO4]
Post Processing effects [LO2] [LO3] [LO4]
Advanced Materials [LO2] [LO3] [LO4]
Problem solving in 3D games: 3D game plan, testing, debugging, and documentation [UL0] [LO1] [LO2]

Balance of independent study and scheduled teaching activity

Topics will be introduced through the medium of formal lectures, supported by seminar and workshop sessions, and blended learning as follows:
- Lecture (1 hour / week):
Introduction of the major topics identified in the syllabus, plus for practical exercises, directed reading and other further study.
- seminar / Workshop (2 hour / week):
Consolidating understanding of topics introduced in the lecture via class and group discussions, informal presentations and other activities in the seminar sessions.
3D Game design and development practical skills will be further developed through lab-based workshops. Specific practical exercises are set to support students' development of skills in essential 3D Game design and development.
- Blended learning:
Using the University’s VLE and online tools to provide deliver content, assessment and feedback, to encourage active learning, and to enhance student engagement and learning experience.

Students will be expected and encouraged to produce reflective profiles of personal/professional development on the learning activities and tasks that they carry out to complete their work.
Games Programming Students will collaborate with Games Animation, Modelling and Effects students in producing a completed Game Prototype Project

Learning outcomes

On successful completion of this module students will be able to:
 
LO1 - Design, plan and implement a game prototype.
LO2 – discuss and present game strategies and solutions
LO3 – extend creativity by developing a 3D game prototype working as part of a group
LO4 – appreciate optimisation requirements for assets in game pipeline

Bibliography