module specification

CU5066 - Virtual Reality Game Development (2025/26)

Module specification Module approved to run in 2025/26
Module title Virtual Reality Game Development
Module level Intermediate (05)
Credit rating for module 15
School School of Computing and Digital Media
Total study hours 150
 
50 hours Assessment Preparation / Delivery
64 hours Guided independent study
36 hours Scheduled learning & teaching activities
Assessment components
Type Weighting Qualifying mark Description
Group Coursework 60%   Design and prototype VR game that showcases innovative and immersive gameplay experiences.
Group Coursework 40%   Finalise game with improvements and optimisation.
Running in 2025/26

(Please note that module timeslots are subject to change)
Period Campus Day Time Module Leader
Autumn semester North Thursday Afternoon

Module summary

You will work in teams of artists and programmers to design and develop a playful VR experience using an industry standard game engine and industry standard VR headset (hardware). 
The module fosters critical thinking by addressing challenges in VR game design and encourages teamwork through collaborative project development. Emphasis is placed on staying current with industry trends and emerging technologies, fostering a culture of innovation.

Aim
The aim of this module is to provide students with a comprehensive understanding of the principles, technologies, and development practices related to virtual reality in the context of game development. They will learn what makes a VR game.  This module can provide students with a well-rounded education in virtual reality game development, preparing them for careers in the rapidly evolving field of immersive technologies.

Prior learning requirements

CU4057 Game Design

CU4058 Game Design and Development

Syllabus

• Learn about types of XR (extended reality), their history and current trends.
• Introduction to setting up VR framework in an industry standard game engine.
• Design constraints for users and developers associated with VR applications.
• Usability and optionality.
• Professional project management – planning and meeting goals and deadlines.
• Programming and asset pipelines for VR demos.

Balance of independent study and scheduled teaching activity

The teaching and learning strategy for this module is a combination of intensive laboratory work where students will be expected to develop their game development skills. Group work is encouraged and reinforced at the laboratory sessions.  The student’s understanding will be tested by practical exercises in class.

Learning outcomes

On successful completion of this module, students should be able to:

[LO1] demonstrate a comprehensive understanding of VR technology, its historical evolution, and the diversity of hardware and software.
[LO2] develop practical skills in VR game design and programming.
[LO3] manage time effectively and collaborate to meet deadlines and achieve goals, through working in teams. 
[LO4] learn about optimising VR games

Bibliography