CU5066 - Virtual Reality Game Development (2025/26)
Module specification | Module approved to run in 2025/26 | ||||||||||||
Module title | Virtual Reality Game Development | ||||||||||||
Module level | Intermediate (05) | ||||||||||||
Credit rating for module | 15 | ||||||||||||
School | School of Computing and Digital Media | ||||||||||||
Total study hours | 150 | ||||||||||||
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Assessment components |
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Running in 2025/26(Please note that module timeslots are subject to change) |
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Module summary
You will work in teams of artists and programmers to design and develop a playful VR experience using an industry standard game engine and industry standard VR headset (hardware).
The module fosters critical thinking by addressing challenges in VR game design and encourages teamwork through collaborative project development. Emphasis is placed on staying current with industry trends and emerging technologies, fostering a culture of innovation.
Aim
The aim of this module is to provide students with a comprehensive understanding of the principles, technologies, and development practices related to virtual reality in the context of game development. They will learn what makes a VR game. This module can provide students with a well-rounded education in virtual reality game development, preparing them for careers in the rapidly evolving field of immersive technologies.
Prior learning requirements
CU4057 Game Design
CU4058 Game Design and Development
Syllabus
• Learn about types of XR (extended reality), their history and current trends.
• Introduction to setting up VR framework in an industry standard game engine.
• Design constraints for users and developers associated with VR applications.
• Usability and optionality.
• Professional project management – planning and meeting goals and deadlines.
• Programming and asset pipelines for VR demos.
Balance of independent study and scheduled teaching activity
The teaching and learning strategy for this module is a combination of intensive laboratory work where students will be expected to develop their game development skills. Group work is encouraged and reinforced at the laboratory sessions. The student’s understanding will be tested by practical exercises in class.
Learning outcomes
On successful completion of this module, students should be able to:
[LO1] demonstrate a comprehensive understanding of VR technology, its historical evolution, and the diversity of hardware and software.
[LO2] develop practical skills in VR game design and programming.
[LO3] manage time effectively and collaborate to meet deadlines and achieve goals, through working in teams.
[LO4] learn about optimising VR games
Bibliography
FOR VALIDATION: CU5066 Virtual Reality Game Development | London Metropolitan University (talis.com)