CU6007 - Games Asset Development (2021/22)
|Module specification||Module approved to run in 2021/22|
|Module title||Games Asset Development|
|Module level||Honours (06)|
|Credit rating for module||30|
|School||School of Computing and Digital Media|
|Total study hours||300|
|Running in 2021/22||
This module is designed to give students the responsibility for working together as a large team, in order to design and build a Windows-based game.
Students will work in smaller sub-teams focusing on design and asset production.
The module provides students with the opportunity to take masterclasses in a variety of disciplines related to their chosen sphere of expertise, closely supervised by specialists from relevant industries.
Students will be expected to develop professional quality work to a specialist brief.
This module aims to:
enable students to understand workflow models, styles of project management and the necessity of good communication skills in a team-based work environment
implement art and design capabilities in the area of computer games and digital media
develop communication skills with particular reference to computer games and digital media
equip students for employment in the area of computer games and digital media.
Prior learning requirements
pre-requisites CU5004, CU5007
Meeting a brief;
User centred design;
QA - evaluation techniques;
Marketing and publicity
LO1 - LO4
Balance of independent study and scheduled teaching activity
A problem based learning approach will be used in the module delivery.
Students will be able to negotiate their final coursework, based on a brief set by the tutor. Each member of the team will be expected to deliver professional quality work to deadlines determined through the team management structure.
Upon successful completion of this module students will be able to:
LO1 understand the importance of proof of concept development;
LO2 have experience of team-work and self-management and develop cross-disciplinary communication skills;
LO3 be able to devise appropriate techniques for developing and testing final product from prototype;
LO4 be able to produce work to a professional standard.
100% coursework – 3D game that meets brief + technical and design documentation.
Formative feedback will be given during weekly meetings, where team members present their work. Feedback from industry professionals will be important, as well as peer review and accountability within context of team.
Core Texts (Latest up-to-date list will be provided in the module handbook):
Amin, J., (2015). Beginner's Guide To Character Creation In Maya. 3dtotal Publishing.
Williams, W., (2009) The Animator's Survival Kit--Revised Edition: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet An. Faber & Faber.
Sykut, A., (2011). Photoshop For 3d Artists, Vol. 1. 3dtotal Publishing.
Finch, A., (2014). The Unreal Game Engine: A Comprehensive Guide To Creating Playable Levels. 3dtotal Publishing.
Grassetti, R., (2012). Zbrush Character Sculpting: Volume 1. 3dtotal Publishing.
Palamar, T., (2015). Mastering Autodesk Maya 2016: Autodesk Official Press. Sybex.