CU6007 - Games Asset Development (2017/18)
|Module specification||Module approved to run in 2017/18|
|Module title||Games Asset Development|
|Module level||Honours (06)|
|Credit rating for module||30|
|School||School of Computing and Digital Media|
|Total study hours||300|
|Running in 2017/18||
This module is designed to give students the responsibility for working together as a large team, in order to design and build a Windows-based game.
Students will work in smaller sub-teams focusing on design and asset production.
The module provides students with the opportunity to take masterclasses in a variety of disciplines related to their chosen sphere of expertise, closely supervised by specialists from relevant industries.
Students will be expected to develop professional quality work to a specialist brief.
Prior learning requirements
Appropriate graphics skills in the field of games
This module aims to:
• enable students to understand workflow models, styles of project management and the necessity of good communication skills in a team-based work enviromnment
• implement art and design capabilities in the area of computer games and digital media
• develop communication skills with particular reference to computer games and digital media
• equip students for employment in the area of computer games and digital media.
Meeting a brief;
User centred design;
QA - evaluation techniques;
Marketing and publicity
Learning and teaching
A problem based learning approach will be used in the module delivery.
Students will be able to negotiate their final coursework, based on a brief set by the tutor. Each member of the team will be expected to deliver professional quality work to deadlines determined through the team management structure.
Upon completion of this module students will:
- LO1 understand the importance of proof of concept development;
- LO2 be able to evaluate interface usability;
- LO3 have experience of team-work and self-management;
- LO4 develop cross-disciplinary communication skills;
- LO5 understand workflow in a large team;
- LO6 be able to devise appropriate techniques for developing and testing final product from prototype;
- LO7 be able to produce work to a professional standard.
100% coursework – 3D game that meets brief + technical and design documentation.
Interaction design : Preece et al ISBN 0471492787
Game Design Workshop : Designing, Prototyping, and Playtesting Games by Tracy Fullerton ISBN: 1578202221