module specification

CU6057 - Advanced CGI Techniques (2023/24)

Module specification Module approved to run in 2023/24
Module title Advanced CGI Techniques
Module level Honours (06)
Credit rating for module 15
School School of Computing and Digital Media
Total study hours 300
 
219 hours Guided independent study
81 hours Scheduled learning & teaching activities
Assessment components
Type Weighting Qualifying mark Description
Coursework 100%   Project demonstrating the application of techniques covered in lectures/workshops
Running in 2023/24

(Please note that module timeslots are subject to change)
Period Campus Day Time Module Leader
Autumn semester North Wednesday Afternoon

Module summary

The module is designed to bring the student to an advanced level of understanding of techniques utilised in computer generated imagery. The students will produce a finished CGI project utilising a variety of thought skills necessary to become a technical artist. These will include advanced scripting, design, problem solving, utilising industry standard workflow, hardware and software.

Assessment will consist of one coursework assignment


The module aims to enable students to develop the relevant skills required by a technical artist.
- Demonstrate a solid grasp of the concept and principles of advanced scripting
- Enable students to understand different CGI workflows
- Equip students with  knowledge and skills relevant to a variety of CGI applications
- Develop communication skills relevant to advanced CGI
- Gain the necessary knowledge for employment in Games, Animation, VFX, Advertisement, Design and various other CGI related industries.

Prior learning requirements

Completion of level 5

Syllabus

Scripting languages LO1, LO2
Advanced workflow LO3, LO4
Advanced modelling and animation
Advanced compositing

Balance of independent study and scheduled teaching activity

All assessment assignments are designed so that student will have to demonstrate their capability and skills [LO1 – LO5] to use and apply various techniques they have used throughout the complete advanced CGI implementation workflow.

Learning outcomes

On successful completion of the module, students will be able to:

LO1: demonstrate a capability to choose the optimal advanced tecniques and tools as well as apply in practice the knowledge and skills to match CGI needs;
LO2: understand the importance of proof of concept development
LO3: Effectively manage own time and workload
LO4: be able to produce work to a professional standard

Assessment strategy

All assessment assignments are designed so that student will have to demonstrate their capability and skills [LO1 – LO5] to use and apply various techniques they have used throughout the complete advanced CGI implementation workflow.

Bibliography

Core Text:

Mechtley, A., (2011). Maya Python For Games And Film: A Complete Reference For Maya Python And The Maya Python Api. Crc Press.

Additional reading:

Ganbar, R., (2014). Nuke 101: Professional Compositing And Visual Effects (2nd Edition) (digital Video & Audio Editing Courses). Peachpit Press.