CU6059 - Advanced Game Implementation (2025/26)
Module specification | Module approved to run in 2025/26 | ||||||||||
Module title | Advanced Game Implementation | ||||||||||
Module level | Honours (06) | ||||||||||
Credit rating for module | 15 | ||||||||||
School | School of Computing and Digital Media | ||||||||||
Total study hours | 150 | ||||||||||
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Assessment components |
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Running in 2025/26(Please note that module timeslots are subject to change) |
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Module summary
In this module you will work in a team with other games programming students and game art students in order to design a game and implement a working game based on your design; you will continue developing your game ideas and take them from the prototype stage all the way to completion.
In this module, you will further develop your knowledge and understanding of game development processes such as:
QA - evaluation techniques, the importance of playtesting.
Work to professional standards with focus to marketing and publicity.
Learn to implement advanced techniques such as vehicles.
Advanced environmental VFX such as snow, rain and materials that modify the environment assets based on the weather system.
Fracture and Destruction VFX, Advanced Materials and GPU Programming.
Prior learning requirements
CU6060 or equivalent
Syllabus
QA - evaluation techniques; [LO1] [LO2] [LO3]
professional standards. [LO1] [LO2] [LO3]
marketing and publicity [LO1] [LO2] [LO3]
Vehicles [LO2] [LO4]
Advanced environmental VFX [LO2] [LO4]
Fracture and Destruction VFX [LO2] [LO4]
Advanced Materials and GPU Programming [LO2] [LO4]
Balance of independent study and scheduled teaching activity
A problem-based learning approach will be used in the module delivery.
Students will be able to negotiate their final coursework, based on a brief set by the students. Each member of the team will be expected to deliver professional quality work to deadlines determined through the team management structure.
Learning outcomes
On successful completion of this module students will be able to:
LO1 - understand the key concepts, creative and technical issues of 3D game programming and production workflow including teamwork.
LO2 – demonstrate a capability to choose the appropriate advanced techniques and tools as well as apply in practice the knowledge and skills to match project requirements and suggest effective problem solutions.
LO3 – extend creativity by developing a 3D game while working as part of a group.
LO4 – appreciate optimisation requirements for assets in game pipeline.