module specification

CU6064 - Game Assets and VFX (2025/26)

Module specification Module approved to run in 2025/26
Module title Game Assets and VFX
Module level Honours (06)
Credit rating for module 15
School School of Computing and Digital Media
Total study hours 150
 
50 hours Assessment Preparation / Delivery
64 hours Guided independent study
36 hours Scheduled learning & teaching activities
Assessment components
Type Weighting Qualifying mark Description
Coursework 100%   Project and Documentation
Running in 2025/26

(Please note that module timeslots are subject to change)
Period Campus Day Time Module Leader
Spring semester North Tuesday Afternoon

Module summary

In this module you will work in a team with other game art students and games programming students in order to design a game and implement a working game based on your design; you will continue developing your game ideas and take them from the prototype stage all the way to completion.
In this module, you will further develop your knowledge and understanding of game development processes such as:
QA - evaluation techniques, the importance of playtesting.


Work to professional standards with focus to marketing and publicity.
Learn to implement advanced techniques such as designing vehicles and vehicles rigging.
Advanced environmental VFX such as snow, rain and materials that modify the environment assets based on the weather system.
Fracture and Destruction VFX, Advanced Materials to push your artwork to the next level.

Prior learning requirements

CU6065 or equivalent

Syllabus

QA - evaluation techniques; [LO1] [LO2] [LO3]
professional standards. [LO1] [LO2] [LO3]
marketing and publicity [LO1] [LO2] [LO3]
Vehicles [LO2] [LO4]
Advanced environmental VFX [LO2] [LO4]
Fracture and Destruction VFX [LO2] [LO4]
Advanced Materials [LO2] [LO4]

Balance of independent study and scheduled teaching activity

A problem-based learning approach will be used in the module delivery.

Students will be able to negotiate their final coursework, based on a brief set by the students.  Each member of the team will be expected to deliver professional quality work to deadlines determined through the team management structure.

Learning outcomes

On successful completion of this module students will be able to:
 
LO1 - understand the key concepts, creative and technical issues of 3D game art production workflow including teamwork.
LO2 – demonstrate a capability to choose the appropriate advanced techniques and tools as well as apply in practice the knowledge and skills to match project requirements and suggest effective problem solutions.
LO3 – extend creativity by developing a 3D game while working as part of a group.
LO4 – appreciate optimisation requirements for assets in game pipeline.

Bibliography