CU6065 - Games Assets Development (2025/26)
Module specification | Module approved to run in 2025/26 | ||||||||||
Module title | Games Assets Development | ||||||||||
Module level | Honours (06) | ||||||||||
Credit rating for module | 15 | ||||||||||
School | School of Computing and Digital Media | ||||||||||
Total study hours | 150 | ||||||||||
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Assessment components |
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Running in 2025/26(Please note that module timeslots are subject to change) |
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Module summary
This module is designed to give you the responsibility for working together as a large team, in order to design and build a video game prototype.
You will work in smaller sub-teams focusing on design and asset production.
The module provides you with the opportunity to advance their knowledge in a variety of disciplines related to their chosen sphere of expertise such as:
Game Characters.
Game Prop Design.
Procedural generation of content.
Procedural Generation of environments.
Integrated Fluid VFX.
You will be expected to develop professional quality work to a specialist brief.
This module aims to:
- enable you to understand workflow models, styles of project management and the necessity of good communication skills in a team-based work environment
- implement art and design capabilities in the area of computer games and digital media
- develop communication skills with particular reference to computer games and digital media
- equip you for employment in the area of computer games and digital media.
Syllabus
Meeting a brief; [LO1] [LO2] [LO3]
developing requirements; [LO1] [LO2] [LO3]
user centred design; [LO1] [LO2] [LO3]
prototyping tools; [LO1] [LO2] [LO3]
Procedural generation of content. [LO2] [LO4]
Procedural Generation of environments. [LO2] [LO4]
Integrated Fluid VFX. [LO2] [LO4]
Balance of independent study and scheduled teaching activity
A problem-based learning approach will be used in the module delivery.
Students will be able to negotiate their final coursework, based on a brief set by the students. Each member of the team will be expected to deliver professional quality work to deadlines determined through the team management structure
Learning outcomes
On successful completion of this module students will be able to:
LO1 understand the importance of proof of concept development;
LO2 have experience of team-work and self-management and develop cross-disciplinary communication skills;
LO3 be able to devise appropriate techniques for developing and testing final product from prototype;
LO4 be able to produce work to a professional standard.