CU6066 - Interaction Design for Non-Humans (2025/26)
Module specification | Module approved to run in 2025/26 | ||||||||||||
Module title | Interaction Design for Non-Humans | ||||||||||||
Module level | Honours (06) | ||||||||||||
Credit rating for module | 15 | ||||||||||||
School | School of Computing and Digital Media | ||||||||||||
Total study hours | 150 | ||||||||||||
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Assessment components |
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Running in 2025/26(Please note that module timeslots are subject to change) |
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Module summary
This module explores issues related to designing systems, environments, enrichment toys and tools for non-human animals, taking into account context, welfare needs and species-specific characteristics.
We will discuss briefs from animal experts, often in the contexts of zoos, sanctuaries and domestic settings, but also in other managed environments and in the wild. Students will collaborate in teams to work on designs and develop physical prototypes in response to the briefs.
You are expected to embrace a hands-on approach to design and development, as well as undertake relevant field trips and document your progress using a variety of media.
The module aims to provide you with the opportunity to:
• gain knowledge in the fields of Animal-Computer Interaction, Animal-Centred Computing and Experience Design for Non-human Animals.
• collaborate on a design project involving the development of an enriching experience for a non-human species.
• develop skills in ecological awareness, and species-specific physical, sensory and cognitive capabilities.
• enhance professional and personal development.
Please note that this optional module may become unavailable if the student intake numbers are lower than 10.
Syllabus
There is no standard syllabus for this module, as content will be highly dependent on species and context. These are some of themes that will be covered:
• Guidelines and workflow for Animal-Computer Interaction projects;
• Environmental enrichment and animal welfare;
• Cross-disciplinary creative collaboration, teamwork and brainstorming techniques;
• Documenting Research-through-Design;
• Stakeholder engagement - responsive design and user testing;
• Identifying impact – wider ecological contexts.
Balance of independent study and scheduled teaching activity
Students will develop theoretical understanding and practical skills based on weekly seminars, workshops and supervised external user-centred activities.
Students will form teams and collaborate on design challenges, with supervision. Workshops will be provided to support relevant skills development required for prototyping designs.
Learning outcomes
At the end of this module you should be able to:
LO1: demonstrate the ability to respond to an animal-centred design brief.
LO2: undertake research into requirements for specific non-human users.
LO3: communicate appropriately with colleagues and external professionals.
LO4: document progress using a variety of media.