CU6068 - Portfolio Research, Design and Social Media (2025/26)
Module specification | Module approved to run in 2025/26 | ||||||||||
Module title | Portfolio Research, Design and Social Media | ||||||||||
Module level | Honours (06) | ||||||||||
Credit rating for module | 15 | ||||||||||
School | School of Computing and Digital Media | ||||||||||
Total study hours | 150 | ||||||||||
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Assessment components |
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Running in 2025/26(Please note that module timeslots are subject to change) |
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Module summary
In this module you will work through set tasks designed for you to understand and develop your specialisation within the 3D games pipeline to produce a professional portfolio. You will research the industry and what a portfolio within your chosen specialisation should contain. You will gain the knowledge of professional techniques to present your 3D work and practice using Marmoset Toolbag 4.
Assessment will consist of one coursework assignment.
The module aims to enable you to develop the relevant skills required by a technical artist:
- Demonstrate a solid grasp of the concept and principles of advanced lighting, rendering and compositing for presentation
- Enable you to understand different CGI workflows
- Equip you with knowledge and skills relevant to your chosen specialisation within the 3D Games pipeline
- Develop communication skills relevant to advanced CGI and professional portfolios
- Gain the necessary knowledge for employment in Games, Animation, VFX, Advertisement, Design and various other CGI related industries.
- Create social media profiles to present your portfolio
Prior learning requirements
Completion of Level 5
Syllabus
Advanced lighting [LO1, LO2, LO4]
Advanced rendering [LO1, LO2, LO4]
Compositing [LO1, LO2, LO4]
Video Editing [LO1, LO2, LO4]
Image Editing [LO1, LO2, LO4]
Posting and presenting 3D work on social media [LO1, LO2, LO3, LO4]
Advanced modelling and texturing [LO1, LO2, LO4]
3D Animation [LO1, LO2, LO4]
VFX [LO1, LO2, LO4]
Cloth simulation [LO1, LO2, LO4]
Balance of independent study and scheduled teaching activity
The key concepts and theoretical material will be covered in the lectures and workshop-based sessions (using tutorials and relevant examples). Time will be devoted to the discussion and evaluation of problem solutions. The student will be expected to spend an equivalent time in private study (research connected with the subject, directed reading, and developing their own modelling and animation style/techniques). In addition to this, a substantial coursework
will be set.
Learning outcomes
On successful completion of this module students will be able to:
LO1: Demonstrate a capability to choose the optimal advanced techniques and tools as well as apply in practice the knowledge and skills to produce a 3D asset fit for Games portfolio within their chosen specialisation
LO2: Understand the importance and apply in practice professional presentation of CGI work for portfolio
LO3: Effectively manage own time and workload
LO4: Be able to produce work to a professional standard