module specification

SM3010 - Producing the Interactive Project (2017/18)

Module specification Module approved to run in 2017/18, but may be subject to modification
Module title Producing the Interactive Project
Module level Honours (06)
Credit rating for module 15
School Faculty of Social Sciences and Humanities
Assessment components
Type Weighting Qualifying mark Description
Coursework 50%   Proposal
Coursework 50%   Literature review *FC*
Running in 2017/18

(Please note that module timeslots are subject to change)
No instances running in the year

Module summary

The module enables students to formulate critical questions about the production of interactive projects and equips students with the necessary intellectual framework to produce rigorous and valid analysis of the theoretical framework behind their project. The module also provides students with planning and production skills to effectively plan, develop and evaluate their project.

 

Prior learning requirements

Pass Web Design or have equivalent skills in production for digital media

Module aims

Prepare students for the production of the Interactive Project [A2]

Support students in developing critical analysis and evaluation skills [A3]

Syllabus

An indicative programme of study covers the following:
-researching the chosen topic
-finding information and evaluate relevant literature
-identify resources and skills needed for the chosen project
-concept development and story boarding
-planning and management issues
-manage and organise your team
-evaluation techniques

Learning outcomes

By the end of this module students will be able to:

LO1 produce a proposal for their Interactive Project [A2]

LO2 produce a review of available literature on the chosen topic for their project and related technology [A2]

LO3 organise and manage the production of the Interactive Project [A3]

Assessment strategy

A) a 1,500 words proposal for Interactive Project (weighting 50%). The proposal should include aims and objectives, a treatment, timetable, story board or flow chart, indicative bibliography. Due in week 8.

B) a 1,500 words review of available literature on the chosen topic for their project and related technology (weighting 50%). Due in week 14.

Students may pass on aggregate

Bibliography

. Due in week 8.

B) a 1,500 words review of available literature on the chosen topic for their project and related technology (weighting 50%). Due in week 14.

Students may pass on aggregate



summary_description_of_assessment_items

Assessment type
Description of item
% Weighting
Qual Mark
Qual Set
Tariff
Week due
CWK
Proposal
50%
-
-

8
CWK
Literature review
50%
-
-

14
-


-
-

-
-


-
-

-
-


-
-

-

learning_and_teaching
Teaching methods include lectures and on-line interactive learning material, tutorials, seminar discussions and computer lab sessions. Students will be expected to attend lectures and take part into on-line activities as well as comment on their readings.

Students will study for a total of 150 hours on this module made up in the following way:

Timetabled class contact: 25 hours
Self-directed study: 80 hours
Preparation for assessment: 40 hours
Private review of assessment following feedback: 5 hours



bibliography
Coates, D. (2003) Watches tell more than time : product design, information, and the quest for elegance, McGraw-Hill, New York.
Datschefski, E. (2001) The total beauty of sustainable products, RotoVision, Switzerland ; Hove.
Friedlein, A. (2001) Web project management : delivering successful commercial web sites, Morgan Kaufmann, San Francisco, Calif. ; London.
Kahn, P. (2001) Mapping Websites (Digital Media Design), RotoVision.
Langford, J. and McDonagh-Philp, D. (2002) Focus groups : supporting effective product developement, Taylor & Francis, London.
Leuf, B. (2002) Peer to peer : collaboration and sharing over the Internet, Addison-Wesley, Boston, Mass. ; London.
Liestøl, G., Morrison, A. and Rasmussen, T. (2003) Digital media revisited : theoretical and conceptual innovation in, MIT, Cambridge, Mass. ; London.
Lowery, G. (1997) Managing Projects with Microsoft Project 98: For Windows, Van Nostrand Reinhold Company.
McKenna, A. (1999) The Graphic Designer's Digital Portfolio: 20 Graphic Design Portfolios Unzipped, Rockport Publishers.
Newton, D. and Gaspard, J. (2001) Digital filmmaking 101 : an essential guide to producing low-budget movies, Michael Wiese Productions, Studio City, CA.
Nicolle, C. and Abascal, J. (2001) Inclusive design guidelines for HCI, Taylor & Francis, London ; New York.
Nielsen, J. and Mack, R. L. (1994) Usability inspection methods, Wiley, New York.
O'Reilly, J. (2002) No brief : graphic designers' personal projects, RotoVision, Hove.
Peck, W. (2003) Great web typography, Wiley Pub., New York.
Pipes, A. (2001) Production for graphic designers, Laurence King, London.
Poole, C. and Bradley, J. (2003) Developer's digital media reference : new tools, new methods, Focal Press, Oxford ; Boston.
Snyder, C. (2003) Paper prototyping : fast and easy way to design and refining user interfaces, M. Kaufmann Pub., San Diego, CA.
Sonneman, M. R. (2002) Beyond Words - A Guide to Drawing Out Ideas.
Thomson, M. (2000) Social work : Saatchi & Saatchi's cause-related ideas, -273, London.
Warshawski, M. (2003) Shaking the money tree : the art of getting grants and donations for film and video projects, Michael Wiese Productions, Studio City, CA.

Journals/Periodicals/online resources

New Media & Society
Revolution
http://www.gamestudies.org/