SM4F03 - Moving Image (2022/23)
|Module specification||Module approved to run in 2022/23|
|Module title||Moving Image|
|Module level||Certificate (04)|
|Credit rating for module||30|
|School||School of Computing and Digital Media|
|Total study hours||300|
|Running in 2022/23||No instances running in the year|
This module explores the historical context andkey developments in animation and moving image processes. You will develop an idea for a short film and pitch this to the group. Students will be encouraged to work collaboratively to produce the film, and you will develop skills in relating stories and building narratives through applying principles of editing. Once established, these principles will be translated into a range of animation techniques resulting in a set of sequences. Assessment is mainly based around these productions, with some written analysis of the historical context
Prior learning requirements
By the end of the module the student should be able to:
1. Research and identify a range of genres and techniques in moving image production.
2. Devise, plan for, manage and produce moving image sequences in a variety of formats
3. Demonstrate the ability to use camera and audio capture devices effectively.
4. Construct narratives through editing and post production.
5. Work effectively as part of a production team
An indicative programme of study covers the following:
• Form and genrein moving image production
• Pre-production and planning
• Identifying location and resource requirements
• Treatments and idea development
• Pitching ideas
• Composition and lighting
• Camera techniques
• Audio capture and processing
• Foley audio
• 2D animation techniques
• Motion graphic sequence techniques
• Editing and narrative construction
Learning and teaching
This module introduces a wide range of technical skills and equipment, and these will be gradually introduced through workshops and practical sessions to build the students’ confidence in their operation. Underpinning theories and conventions will be explored through lectures and seminars. Students will be encouraged to explore and view a work from broad range of genres and discuss their defining characteristics. Historical context and technical developments will be covered and students will be expected to summarise this information. Invited animators and film makers will be invited to present alternative perspectives and comment on student work.
knowledge and understanding:
1. Explore protocols, narratives and codes &conventions in a range of moving image forms and genres.
cognitive intellectual skills:
2. Propose and communicate ideas for moving image sequences.
transferable skills including those of employability and professional practice:
3. Identify required resources and document the pre-production process
4. Develop personal qualities such as pitching ideas, negotiating/working effectively with others, communication, objective setting, planning and time / resource management
subject-specific practical skills:
5. Produce animated and live action motion sequences
6. Construct meaning and narratives through the editing process
7. Locate, record, manipulate and apply audio effectively
The assessment strategy is designed to assess students’ ability develop the skills required to plan and produce a set of moving image sequences, and make effective use of hardware and resources.
1. Pitch/presentation of an intended production 20%
2. Digital video production. 30%
3. Set of 2D animations, using traditional techniques, stop frame and motion graphics30%
4. Reflective evaluation and log 20%
Barnwell,J. (2008) The Fundamentals of film-making; AVA Academia
Braudy, L (ed) and Cohen, M (ed) (2004) Film theory and criticism (6th ed.); Oxford University Press
Patmore, C (2003) The Complete animation course: the principles, practice and techniques of successful animation; Thames & Hudson
Hardstaff, J and Clifton, D (2008) Re-Imagining Animation: The Changing Face of the Moving Image by Paul Wells; AVA Publishing
Williams, R (2012) The Animator's Survival Kit--Revised Edition: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet; Faber & Faber
Media magazine [Journal] English and Media Centre
Sight and sound [Journal] British Film Institute