module specification

SM5156 - UX Design (2026/27)

Module specification Module approved to run in 2026/27, but may be subject to modification
Module title UX Design
Module level Intermediate (05)
Credit rating for module 15
School School of Computing and Digital Media
Total study hours 150
 
30 hours Assessment Preparation / Delivery
84 hours Guided independent study
36 hours Scheduled learning & teaching activities
Assessment components
Type Weighting Qualifying mark Description
Coursework 30%   A UX Case Study (800 words) analysing a user interface demonstrating the ability to conceptualise, analyse and discuss t
Coursework 70%   UX Portfolio Prototype showcasing three UX projects (1200 words).
Running in 2026/27

(Please note that module timeslots are subject to change)
Period Campus Day Time Module Leader
Autumn semester North - -

Module summary

UX (user experience) design considers all the elements that shape and influence a user when interacting with a digital product or service. This module introduces students to the user experience (UX) journey when using a digital product. It will discuss methods for understanding user experience and how it can be enhanced by conducting data collection and applying the findings to improve the design. This will include developing a strategy to understand and implement any changes without disrupting the product. It will also explore inclusivity to ensure an implemented UX does not alienate users. The module will also discuss the usefulness, usability, credibility, desirability, accessibility and value of a UX in relation to the products purpose. By building and testing a prototype and evolving and improving the product’s UX, the student will gain an understanding of the theory and process needed to improve the interaction between user and product. User interface design (UI), which is the visual look and style of a product’s interface, will also be covered as part of the overall UX design solution. The outcome will be an enhanced UX designed by the student that balances both the needs of the user and stakeholder/s.

Prior learning requirements

NO

Syllabus

Introduction to UX design

UX Trends

UX Methods

User-centred design

User research

Product usefulness, credibility, and value

UX Analysis techniques

Structure and navigation

Button design

Design patterns

Interaction Design

Gestural and touch interfaces

Novel User Interfaces

Page hierarchy

Workflows

Prototype and wireframing

User interface design (UI)

Dark Patterns in UX

Designing for Trust

Accessibility

UX Laws

 

Balance of independent study and scheduled teaching activity

Teaching methods include formal lectures, seminar, creative workshops and tutorials.  Students are expected to attend lectures and seminars: in the seminars they will at times work in small groups and be given practice in listening to each other’s contributions and offering constructive criticism, and in chairing and reporting discussion to the plenary seminar group. The module booklet will be available online, as will lecture outlines and some readings. Weblearn or its equivalent will also be used for communication with students individually and as a cohort. In addition to guided reading, students are expected to read and to use variety of sources (primary and secondary) and use seminars and tutorials to raise issues, questions and seek feedback. 

A blended learning strategy will be employed to enhance the learning experience, facilitate communication between students and tutors and develop collaboration among students. The Virtual Learning Environment (VLE) will be used as a platform to support online activities including on-line discussions, evaluation of online resources, and access to electronic reading packs. The VLE will also be used to facilitate formative assessment and related feedback, as well as a tool to integrate useful online learning materials provided by research institutions, academic publications, professional organisations and other relevant sources.

 

Learning outcomes

The module learning outcomes are to: 

  • To critically explore user experience design (LO1)
  • To research the relationship between theory and practice in the context of user experience design (LO2)
  • To design novel new interfaces using user experience design (LO3)

 

Bibliography

https://rl.talis.com/3/londonmet/lists/8880AF6C-12CA-299B-F0AF-66C3F3B0705D.html?l1ang=en&login=1https://rl.talis.com/3/londonmet/lists/8880AF6C-12CA-299B-F0AF-66C3F3B0705D.html?l1ang=en&login=1