SM5F02 - Interactive and Mobile Media (2025/26)
Module specification | Module approved to run in 2025/26 | ||||||||||||||||
Module title | Interactive and Mobile Media | ||||||||||||||||
Module level | Intermediate (05) | ||||||||||||||||
Credit rating for module | 30 | ||||||||||||||||
School | School of Computing and Digital Media | ||||||||||||||||
Total study hours | 150 | ||||||||||||||||
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Assessment components |
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Running in 2025/26(Please note that module timeslots are subject to change) | No instances running in the year |
Module summary
This module will explores the nature of interaction and how we communicate through digital interfaces. Interactive media development and production will be explored in the context of the commercial, entertainment and games industries. Students will develop the skills needed to plan, design and produce user interfaces and apply them to interactive media products in desktop and mobile digital environments
Prior learning requirements
none
Module aims
This module aims to
1. examine and evaluate the issues involved in production for internet and mobile
2. encourage innovation in the design of applications for mobile and web environments
3. enable students to design & produce interactive design projects
Syllabus
An indicative programme of study covers the following:
Analysis
• Human and computer interactions
• Graphical user interfaces and navigation systems
• Mobile devices and the rise of apps
• User centred design
Planning and preproduction
• Identifying user requirements
• Ergonomics in interface design
• Structure maps and diagrams
• Asset identification, sourcing and management
Production
• Interactive media scripting
• Media integration
Distribution
• User testing processes
• Distribution formats
Learning and teaching
The teaching and learning methods will take the form of weekly seminars, followed by practical workshops. Additional tutorial support can be built in to help students over areas of difficulty with theoretical understanding and practical application. Online discussion forums will be made available and students will be encouraged to participate in wider developer support forums.
Examples of real-world practice will be used regularly to help the students gauge the level, aesthetic appeal and functional application, expected in the industry.
Guest slots by, and visits to, industry practitioners will be incorporated into the teaching, where practical.
Learning outcomes
knowledge and understanding:
1. critically analyse the development of interactive media technology
cognitive intellectual skills:
2. plan, design and develop ideas for interactive media products
transferable skills including those of employability and professional practice:
3. publish and test interactive media products for distribution
subject-specific practical skills:
4. use appropriate tools to create interactive media products
Bibliography
Barnum, C. (2010) Usability Testing Essentials: Ready, Set...Test; Morgan Kaufmann
Burke, P. (2012) ePublishing with InDesign CS6: Design and Produce Digital Publications for Tablets, Ereaders, Smartphones, and more; Wiley
Colborne, G. ( 2010) Simple and Usable Web, Mobile, and Interaction Design (Voices That Matter). N-Y: New Riders.
Fletcher, A. ( 2001). The Art of Looking Sideways, N-Y: Phaidon Press.
Handler Miller, C. (2008) Digital Storytelling: A creator's guide to interactive entertainment; Focal Press
Rogers, Y. et al (2011)Interaction Design: Beyond Human-Computer Interaction; John Wiley & Sons