module specification

SM5F02 - Interactive and Mobile Media (2022/23)

Module specification Module approved to run in 2022/23
Module title Interactive and Mobile Media
Module level Intermediate (05)
Credit rating for module 30
School School of Computing and Digital Media
Total study hours 150
105 hours Guided independent study
45 hours Scheduled learning & teaching activities
Assessment components
Type Weighting Qualifying mark Description
Coursework 20%   Interactive project outline
Coursework 50%   Interactive project outcomes
Coursework 30%   Evaluation
Running in 2022/23

(Please note that module timeslots are subject to change)
No instances running in the year

Module summary

This module will explores the nature of interaction and how we communicate through digital interfaces. Interactive media development and production will be explored in the context of the commercial, entertainment and games  industries. Students will develop the skills needed to plan, design and produce user interfaces and apply them to interactive media products in desktop and mobile digital environments

Prior learning requirements


Module aims

This module aims to
1. examine and evaluate the issues involved in production for internet and mobile
2. encourage innovation in the design of applications for mobile and web environments
3. enable students to design & produce interactive design  projects


An indicative programme of study covers the following:

• Human and computer interactions
• Graphical user interfaces and navigation systems
• Mobile devices and the rise of apps
• User centred design
Planning and preproduction
• Identifying user requirements
• Ergonomics in interface design
• Structure maps and diagrams
• Asset identification, sourcing and management
• Interactive media scripting
• Media integration
• User testing processes
• Distribution formats

Learning and teaching

The teaching and learning methods will take the form of weekly seminars, followed by practical workshops. Additional tutorial support can be built in to help students over areas of difficulty with theoretical understanding and practical application. Online discussion forums will be made available and students will be encouraged to participate in wider developer support forums.
Examples of real-world practice will be used regularly to help the students gauge the level, aesthetic appeal and functional application, expected in the industry.
Guest slots by, and visits to, industry practitioners will be incorporated into the teaching, where practical.

Learning outcomes

knowledge and understanding:
1. critically analyse the development of interactive media technology

cognitive intellectual skills:
2. plan, design and develop ideas for interactive media products

transferable skills including those of employability and professional practice:
3. publish and test interactive media products for distribution

subject-specific practical skills:
4. use appropriate tools to create interactive media products

Assessment strategy

The assessment strategy is based around students’ ability to develop an innovative interactive media concept, and then develop the skills required to realise it. Outcome 3 assesses the students ability to test a beta version of their project and evaluate the results.

1. Interactive project outline 20%
2. Interactive project design and outcomes 50%
3. Evaluation and results from testing 30%


Barnum, C.  (2010) Usability Testing Essentials: Ready, Set...Test; Morgan Kaufmann
Burke, P. (2012) ePublishing with InDesign CS6: Design and Produce Digital Publications for Tablets, Ereaders, Smartphones, and more;  Wiley
Colborne, G. ( 2010) Simple and Usable Web, Mobile, and Interaction Design (Voices That Matter). N-Y: New Riders.
Fletcher, A. ( 2001). The Art of Looking Sideways, N-Y: Phaidon Press.
Handler Miller, C. (2008)  Digital Storytelling: A creator's guide to interactive entertainment; Focal Press
Rogers, Y. et al  (2011)Interaction Design: Beyond Human-Computer Interaction; John Wiley & Sons