SM6053 - Digital Video Post-Production (2020/21)
|Module specification||Module approved to run in 2020/21|
|Module title||Digital Video Post-Production|
|Module level||Honours (06)|
|Credit rating for module||15|
|School||School of Computing and Digital Media|
|Total study hours||150|
|Running in 2020/21||
This module will examine and analyse traditional and modern visual special effects using examples from film, music video, television and games to illustrate the development of new techniques from old. Practical exercises, lectures, and demonstrations will aid students in developing a wide spectrum of technical and analytical skills in the field of digital post-production and visual special effects. Students will be expected to undertake all stages of the creative planning process to deliver an integrated digital video and audio project in order to complete the module. This module aims to:
● Develop and encourage confidence in the integration of appropriate motion graphics software
● Examine the effects of visual special effects on audiences and contemporary culture
● Illustrate how new digital imaging techniques have built upon traditional methods
Analyse the most effective approach to a variety of visual effects problems
Indicative programme of study covers the following:
● the history of visual special effects in cinema from analogue to digital
● Digital special effects and culture
● Audience perception
● Practical digital imaging and animation techniques for output to digital video using appropriate motion graphics software
● the production process involved in creating a complete special effects sequence
● Digital distribution techniques
● Overview of the industry and industry roles
● The future of digital special effects in this rapidly expanding field
Learning Outcomes LO 1 - 3
Balance of independent study and scheduled teaching activity
Teaching methods include lectures, seminars/discussion groups, audio-visual presentations, field trips, and guest presentations. Students will be expected to attend lectures and take notes; attend organised trips and arrange independent trips to film festivals or other events; students will be expected to read from primary and secondary sources and to use seminars and tutorials to raise issues and seek feedback.
A blended learning strategy will be employed to enhance the learning experience, facilitate communication between students and tutors and develop collaboration among students. The Virtual Learning Environment (VLE) will be used as a platform to support online activities including on-line discussions, evaluation of online resources, and access to electronic reading packs. The VLE will also be used to facilitate formative assessment and related feedback, as well as a tool to integrate useful online learning materials provided by research institutions, academic publications, professional organisations and other relevant sources.
On successful completion of this module students will be able to:
1. Critically analyse technological developments and the cultural effects of digital special effects (LO1)
2. 2. Apply a range of digital special effects to digital video and evaluate a wide range of technical issues involved in the delivery of visual effects for different media forms (LO2)
The assessment strategy is designed to assess students in the main issues involved in the processes and production of visual special effects in the digital media industries.
A) A digital video special effects sequence designed to test students' skills in the relevant motion graphics software and encourage analysis of problems and issues raised in the production. This part of the assessment is designed to test students' creative skills and problem-solving abilities (Weighting 60%) (LO2)
B) An essay (2000 words) designed to demonstrate students’ awareness of the subject, test analytical skills and ability to communicate effectively.
(Weighting 40%) (LO1)
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Baudrillard, J. (1983) Simulations. New York: Semiotext(e)
Bass, J., Kirkham, P. and Bass, S. (2011) Saul Bass: a life in film and design. London: Laurence King.
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Block, B. (2001) The Visual Story, Seeing the Structure of Film, TV and New Media, N-Y: Focal Press
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Manovich, L. (1998) What is digital cinema? In Mirzoff, N.ed. (2002) The visual culture reader. N-Y: Routledge
McClean, S. T. (2007) Digital storytelling: the narrative power of visual effects in film. Cambridge, Mass: MIT Press. Available at: http://catalogue.londonmet.ac.uk/record=b2257741~S1.
Miller, Frederic P.; Vandome, Agnes F.; McBrewster, J. (2013) Computer-Generated Imagery. Saarbrپcken, Germany: AV Akademikerverlag GmbH & Co. KG.
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Woolman, M. (2000) Moving type: designing for time and space. n-Y: RotoVision
Willis, H. (2005) New Digital Cinema: Reinventing the moving image, London: Wallflower Press