module specification

SM6063 - E-Learning: Development and Design (2017/18)

Module specification Module approved to run in 2017/18
Module title E-Learning: Development and Design
Module level Honours (06)
Credit rating for module 15
School School of Computing and Digital Media
Total study hours 150
105 hours Guided independent study
45 hours Scheduled learning & teaching activities
Assessment components
Type Weighting Qualifying mark Description
Coursework 30%   2,000 word Case Study Analysis
Coursework 70%   eLearning Project
Running in 2017/18 No instances running in the year

Module summary

The module focuses on best practices in development and design for eLearning applications and projects. This module also explores the role of digital media in eLearning. Students will explore and analyse current and future trends, as well as the theories, related to eLearning design and development. Students will learn to evaluate and address eLearning case studies, identify and select eLearning design and development tools and applications; research, plan, conceptualise and develop an eLearning project idea.

Module aims

• To enable students to appreciate and evaluate eLearning design and development issues.
• To enable students to research, plan and conceptualise an eLearning project idea.


The syllabus explores: the role of digital media in education and learning; eLearning history, developments and trends; eLearning platforms and tools; best practice in design and development for eLearning; research and evaluation in eLearning design and development; how to research, plan and implement an idea for an eLearning project; the market for eLearning projects and careers in eLearning.

Learning and teaching

Teaching methods include lectures and on-line interactive learning material, tutorials, seminar discussions and computer lab sessions. Students will be expected to attend lectures and take part into on-line activities as well as comment on their readings. A blended learning strategy will be employed to enhance the learning experience. The VLE will be used as a platform to support online discussions and to facilitate formative assessment and related feedback as well as a tool to integrate useful online learning materials provided by professional organisations and other relevant sources.

Learning outcomes

On successful completion of this module students will be able to:

LO1 Evaluate and critically analyse eLearning developments and design, theories and best practice.
LO2 Analyse eLearning case studies.
LO3 Conceptualise and develop an eLearning project idea.

Assessment strategy

The assessment strategy includes:

1) A 1,500-2,000 words eLearning Case Study analysis (weighting 30%). Students will be required to produce a 1,500-2,000 words Case Study Analysis focusing on an example of an eLearning projects. [LO1, LO2]

2) An eLearning Project (weighting 70%). Students will be required to produce an eLearning Project demonstrating the ability to conceptualise and/or produce a digital project to address an education scenario. [LO1, LO3]
Students may pass on aggregate.



Fee, K. (2009) Delivering E-Learning : A Complete Strategy for Design, Application and
Assessment. London: Kogan Page

Garrison, D.R. (2011) E-Learning in the 21st Century: A Framework for Research and Practice, 2nd ed. ed, Routledge: New York ; London.

Gibson, D., Aldrich, C., Prensky, M. (Eds.) (2007) Games and Simulations in Online Learning: Research
and Development Frameworks, Information Science Pub: Hershey, PA.

Haythornthwaite, C.A., Andrews, R. (2011) E-Learning Theory and Practice, Sage: Los Angeles.

Phillips, R., McNaught, C., Kennedy, G. (2012) Evaluating E-Learning: Guiding Research and Practice, Connecting with e-learning series, Routledge: New York.

Rennie, F., Morrison, T.M., Mason, R. (2013) E-Learning and Social Networking Handbook: Resources Forhigher Education, 2nd ed. ed, Routledge, Taylor & Francis Group: New York.

Secker, J. (2010) Copyright and E-Learning: A Guide for Practitioners, Facet: London.

Woodill, G. (2010) The Mobile Learning Edge: Tools and Technologies for Developing Your Teams, 1st ed, McGraw-Hill Professional.

Prensky, M. (2001) Digital Game-Based Learning. New York ; London: McGraw-Hill.


International Journal on E-Learning: Corporate, Government, Healthcare and Higher Education,
International Review of Research in Open and Distance Learning
E.learning Age
Electronic Journal of E-Learning
Learning & Training Innovations
European Journal of Open, Distance and E-Learning
Digital education review
Journal of digital learning in teacher education  
Professional training and eLearning publications Training Zone The eLearning Guild ASTD eLearning Blog eLearn Magazine Training Magazine Learning Solutions Magazine