SM7036 - Interactive Documentary (2024/25)
Module specification | Module approved to run in 2024/25 | ||||||||||||
Module title | Interactive Documentary | ||||||||||||
Module level | Masters (07) | ||||||||||||
Credit rating for module | 20 | ||||||||||||
School | School of Computing and Digital Media | ||||||||||||
Total study hours | 200 | ||||||||||||
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Assessment components |
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Running in 2024/25(Please note that module timeslots are subject to change) |
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Module summary
Documentary filmmaking is currently a very fluid medium. Whereas fiction formats have struggled to adapt to new distribution models, documentary and factual formats have positively embraced new technology. From the i-Docs symposium to New York Times Op-Docs and the UN’s Clouds Over Sidra, documentary content continues to evolve. Entirely new formats have emerged (including crowd-based production and interactive and VR storytelling).
This module investigates change and innovation. With a strong emphasis on new and emerging practice it challenges students to research and experiment with concepts of presence and interactivity to imagine and create work that engages the viewer in a different way.
This module is taught alongside New and Emerging Technologies and shares the same syllabus. Interactive Documentary students create an interactive moving image project as part of their coursework for this module. New and Emerging Technologies students produce a research report. The idea of syllabus sharing is in order to encourage an ongoing conversation and collaboration between creative practice students and research-oriented students.
Syllabus
This course is constantly updated to reflect new and emerging practice. Current indicative content includes:
• i-Docs and Op-Docs
• Deep Fakes and AI
• Netflix and Vertical Integration
• Cinematography for 360 and VR
• Algorithm-based commissioning and the content arms race
• Virtual Reality: Presence and Empathy
• Post Production for VR and 360
• Interactivity and UX design
• Cinema as spectacle: 4K/8K and HDR
• Drones, wearable and consumer camera technology
Learning Outcomes LO 1 - 5
Balance of independent study and scheduled teaching activity
Scheduled teaching and learning will consist of weekly classes comprising a combination of technical labs, screenings, lectures, seminars, student presentations and practical workshops, supplemented by tutorials and use of the University’s blended learning platform (VLE).
Students will undertake independent study, including research, planning, creative and practical work (including the development of a proof of concept). Students will have independent access (as required) to filmmaking equipment including 360 cameras, VR-capable post production facilities and computer labs.
Students will present a proof of concept and work in progress, in-class feedback and discussions encourage self-reflection, which is reinforced by peer and tutor input.
Learning outcomes
On successful completion of this module students will be able to:
LO1 Critically analyse and contextualise new and emerging media production and distribution technologies.
LO2 Plan and devise a proof of concept for a creative project that engages with new and emerging practice.
LO3 Explain and apply concepts of presence and interactivity in a film or VR context.
LO4 Create a film or moving image project which includes interactive content.
LO5 Reflect and critique their own practice, identifying areas for improvement and contextualising it within the framework of expected professional standards.
Bibliography
See link to reading list resources here: https://rl.talis.com/3/londonmet/lists/59506AF9-6A0F-65DE-E2BB-626421F9A3EF.html?lang=en-GB&login=1