SM7098 - Interaction Design (2022/23)
|Module specification||Module approved to run in 2022/23|
|Module title||Interaction Design|
|Module level||Masters (07)|
|Credit rating for module||20|
|School||School of Computing and Digital Media|
|Total study hours||200|
|Running in 2022/23(Please note that module timeslots are subject to change)||
Interaction design is an expanding field increasingly concerned with end user requirements, user experiences and their everyday practice. Digital networks and portable devices have changed the way we work, play and interact with each other. This module provides an introduction to the theoretical and practical issues that underlie interaction design for end users of digital products. Students will be introduced to the key concepts of Human Computer Interaction (HCI), user-centred design approaches and design research methods as well as practically implementing these principles and methods. From gathering use requirements to assembling high fidelity prototypes this module will enable students to develop practical as well as analytical skills necessary for digital project development on different platforms.
Prior learning requirements
An indicative programme of study covers the following:
Theories of human-computer interaction
User research methods
User-centred and User Experience Design methods
Design stakeholder and audience requirements
Personas and scenarios in design
Design evaluation and testing methods
Behavioural and motivational design
Usability and accessibility
Balance of independent study and scheduled teaching activity
Teaching methods include lectures and on-line interactive learning material, tutorials, seminar discussions and computer lab sessions. Students will be expected to attend lectures and take part in on-line activities as well as comment on their readings. A blended learning strategy will be employed to enhance the learning experience. The VLE will be used as a platform to support online discussions and situated learning experiences and to facilitate formative assessment and related feedback as well as a tool to integrate useful online learning materials provided by professional organisations and other relevant sources.
On successful completion of this module post-graduate students will be able to:
LO1 Research, develop and present in detail ideas for an interactive project
LO2 Apply and evaluate the appropriate methodology and techniques used in interactive design development
LO3 Develop a concept for an interactive project informed by a critical understanding of end user requirements and evaluation techniques.
The assessment strategy is designed to test students' understanding of the theories and design techniques used to develop user-centred interactive products.
A) Project development documentation to provide evidence for research, planning and evaluation methods used in establishing user requirements and usability issues for an interactive project. (Weighting 30%) (LO1)
B) A 2000 word Report critically evaluating the research and design methodology used to develop an interactive project. (LO2) (Weighting 40%)
C) A high-fidelity prototype demonstrating the application of user research and design methodology and ability to design effective design communication material. (Weighting 30%) (LO3)
Students may pass on aggregate