module specification

SM7098 - Interaction Design (2023/24)

Module specification Module approved to run in 2023/24
Module title Interaction Design
Module level Masters (07)
Credit rating for module 20
School School of Computing and Digital Media
Total study hours 200
94 hours Guided independent study
36 hours Scheduled learning & teaching activities
70 hours Assessment Preparation / Delivery
Assessment components
Type Weighting Qualifying mark Description
Coursework 30%   Project development documentation
Coursework 40%   2000 Word Report
Coursework 30%   High-fidelity prototype
Running in 2023/24

(Please note that module timeslots are subject to change)
Period Campus Day Time Module Leader
Spring semester North Friday Morning

Module summary

Interaction design is an expanding field increasingly concerned with end user requirements, user experiences and their everyday practice. Digital networks and portable devices have changed the way we work, play and interact with each other. This module provides an introduction to the theoretical and practical issues that underlie interaction design for end users of digital products. Students will be introduced to the key concepts of Human Computer Interaction (HCI), user-centred design approaches and design research methods as well as practically implementing these principles and methods. From gathering use requirements to assembling high fidelity prototypes this module will enable students to develop practical as well as analytical skills necessary for digital project development on different platforms.

Prior learning requirements



An indicative programme of study covers the following:

Theories of human-computer interaction
Design methods
User research methods
User-centred and User Experience Design methods
Design stakeholder and audience requirements
Personas and scenarios in design
Proto-typing techniques
Interface design
Design evaluation and testing methods
Behavioural and motivational design
Usability and accessibility

Balance of independent study and scheduled teaching activity

Teaching methods include lectures and on-line interactive learning material, tutorials, seminar discussions and computer lab sessions. Students will be expected to attend lectures and take part in on-line activities as well as comment on their readings. A blended learning strategy will be employed to enhance the learning experience. The VLE will be used as a platform to support online discussions and situated learning experiences and to facilitate formative assessment and related feedback as well as a tool to integrate useful online learning materials provided by professional organisations and other relevant sources.

Learning outcomes

On successful completion of this module post-graduate students will be able to:
LO1 Research, develop and present in detail ideas for an interactive project
LO2 Apply and evaluate the appropriate methodology and techniques used in interactive design development
LO3 Develop a concept for an interactive project informed by a critical understanding of end user requirements and evaluation techniques.

Assessment strategy

The assessment strategy is designed to test students' understanding of the theories and design techniques used to develop user-centred interactive products.

A) Project development documentation to provide evidence for research, planning and evaluation methods used in establishing user requirements and usability issues for an interactive project. (Weighting 30%) (LO1)

B) A 2000 word Report critically evaluating the research and design methodology used to develop an interactive project. (LO2) (Weighting 40%)

C) A high-fidelity prototype demonstrating the application of user research and design methodology and ability to design effective design communication material. (Weighting 30%) (LO3)

Students may pass on aggregate