SM7098 - Interaction Design (2026/27)
| Module specification | Module approved to run in 2026/27 | ||||||||||||
| Module title | Interaction Design | ||||||||||||
| Module level | Masters (07) | ||||||||||||
| Credit rating for module | 20 | ||||||||||||
| School | School of Computing and Digital Media | ||||||||||||
| Total study hours | 200 | ||||||||||||
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| Running in 2026/27(Please note that module timeslots are subject to change) |
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Module summary
Interaction design is an expanding field increasingly concerned with end user requirements, user experiences and their everyday practice. Digital networks and portable devices have changed the way we work, play and interact with each other. This module introduces the theoretical and practical issues that underlie interaction design for end users of digital products. Students will be introduced to the key concepts of Human Computer Interaction (HCI), user-centred design approaches and design research methods with the opportunity to implement these principles and methods. From gathering use requirements to assembling high fidelity prototypes this module will enable students to develop practical as well as analytical skills necessary for digital project development on a variety of platforms.
Prior learning requirements
N/A
Syllabus
An indicative programme of study covers the following:
Theories of human-computer interaction
Design methods
Design Thinking
User research methods
User-centred and User Experience Design methods
Design stakeholder and audience requirements
Personas and scenarios in design
Prototyping techniques
Interface design
Design evaluation and testing methods
Behavioural and motivational design
Usability and accessibility
Consistency and user feedback
Hierarchy and User Control
Learnability & cognition
Discoverability Types of Interaction Design: e.g. Somaesthetic
Artificial Intelligence and Interaction Design
Balance of independent study and scheduled teaching activity
Teaching methods include lectures and on-line interactive learning material, tutorials, seminar discussions and computer lab sessions. Students will be expected to attend lectures and take part in on-line activities as well as comment on their readings. A blended learning strategy will be employed to enhance the learning experience. The VLE will be used as a platform to support online discussions and situated learning experiences and to facilitate formative assessment and related feedback as well as a tool to integrate useful online learning materials provided by professional organisations and other relevant sources.
Learning outcomes
On successful completion of this module postgraduate students will be able to:
LO1 Research, develop and present ideation for an interactive project.
LO2 Apply and evaluate the appropriate theory, methodology and methods in interaction design.
LO3 Develop a high-fidelity prototype for an interactive project informed by a critical understanding of end user requirements and evaluation techniques.
LO4 Apply interaction design principles, such as usability & accessibility, to a high-fidelity prototype for an interactive project.
