CU6051 - Artificial Intelligence (2024/25)
Module specification | Module approved to run in 2024/25 | ||||||||||||
Module title | Artificial Intelligence | ||||||||||||
Module level | Honours (06) | ||||||||||||
Credit rating for module | 15 | ||||||||||||
School | School of Computing and Digital Media | ||||||||||||
Total study hours | 150 | ||||||||||||
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Assessment components |
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Running in 2024/25(Please note that module timeslots are subject to change) |
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Module summary
This module provides an introduction to the field of Artificial Intelligence, from its historical context to its current state. Students will research an aspect of AI and work in teams to design an intelligent system and develop a simple prototype.
The module aims to
• to build students’ knowledge and understanding of AI and its range of applications;
• to enable students to use their skills and knowledge to design a contemporary intelligent system;
• to develop students’ critical faculties with respect to the ethics and the issues surrounding AI;
• to build skills in software engineering and prototype development
Syllabus
Agents and environments
Reflex, goal-based agents
State machines
Pathfinding
Knowledge-based systems
Adversarial search
Multi-agent environments
Markov models, uncertainty
Natural Language Processing
high-performance computing (HPC)
Robotics
Human augmentation
Unity tutorials – basics, navigation meshes, decision trees, flocking and steering behaviours
Learning Outcomes LO1 - LO4
Balance of independent study and scheduled teaching activity
Students will have the opportunity to engage in discussions and take part in workshops on different topics.
Combination of
• Lectures for defining concepts, describing methods and discussing alternatives
• Workshops for demonstrating software tools and platforms, configuring working
environments, prototyping solutions, discussing alternatives and acquiring hands-on experience
• Individual coursework for reporting technological research and technical
solutions, comparing design alternatives and personal reflection
• Blended learning through the use of Virtual Learning Environments (VLE) for
setting problem scenarios, providing prepared solutions, submitting assessment
materials and obtaining feedback
• In-class demonstration of AI solutions for evaluation and reflection of
individual practice
Learning outcomes
Upon successful completion of this module students will be able to:
LO1- Gain knowledge and understanding of artificial intelligence
LO2 - Be able to work effectively in teams to design an intelligent system
LO3 - Demonstrate ability to communicate effectively on the topic of AI
LO4 – Be able to develop and evaluate a simple AI prototype from a brief
Bibliography
https://rl.talis.com/3/londonmet/lists/418C4718-BE72-0EEA-C5CB-ADEF1CBCCD50.html?lang=en-GB&login=1
CORE TEXT:
Russell and Norvig (2015) Artificial Intelligence: A modern approach, 3rdEd. Pearson India. ISBN-10:9789332543515
SUGGESTED READING:
Millington and Funge (2009) Artificial Intelligence for Games; CRC Press.ISBN-10:0123747317
Matt Buckland (2004) Programming Game AI by Example; Jones and Bartlett Publishers Inc.ISBN-10:9781556220784