module specification

SM5052 - Youth Culture and the Media (2024/25)

Module specification Module approved to run in 2024/25
Module title Youth Culture and the Media
Module level Intermediate (05)
Credit rating for module 15
School School of Computing and Digital Media
Total study hours 150
 
45 hours Scheduled learning & teaching activities
105 hours Guided independent study
Assessment components
Type Weighting Qualifying mark Description
Coursework 25%   Annotated bibliography (1,000 words)
Coursework 75%   Case study (3,000 words)
Running in 2024/25

(Please note that module timeslots are subject to change)
Period Campus Day Time Module Leader
Autumn semester North Thursday Morning

Module summary

This module explores the important relationships between the media and young people’s cultural experiences and expressions. The media are a ubiquitous presence in the lives of contemporary youth - the television shows they watch, the music they listen to, the video games they play, and the websites they visit all play a major part in young people’s lives, offering them a stream of different experiences, ideas and knowledge. This module considers the broad body of interdisciplinary scholarship that analyses youth’s relationship with media, and the nature of media texts aimed at young people. Attention is given to the way the media represent youth and target young people as a specific market for goods and entertainment, and also to the development of particular media forms aimed at young audiences – for example, specific kinds of advertising, distinctive film genres and TV formats, and particular kinds of social networking websites. Consideration is also given to the possible influence of the media on youth’s behaviour, and to the ways young people actively engage with the media and make it meaningful in their lives. Here, particular attention is given to issues of gender, ethnicity, sexuality and social class, and the role they play in patterns of young people’s media usage and their practices of cultural expression.

 

This module aims to:

 

  1. Examine the historical development of media forms geared to the youth market.
  2. Critically consider key theoretical perspectives developed in relation to the analysis of young people’s engagement with the media.
  3. Examine the nature, significance and impact of media representations of young people.
  4. Familiarise students with theoretical debates about the media’s effects on young people’s behaviour.

Prior learning requirements

Successful completion of Level 4

Syllabus

BLOCK ONE – YOUTH, MEDIA AND MARKETS. LO1 - LO2

  • The Rise of the Commercial Youth Market.
  • Youth, Post-Fordism and Market Segmentation. 

 

BLOCK TWO – MEDIA REPRESENTATIONS OF ‘YOUTH’. LO1 - LO2

  • Media, Politics and Images of Youth. 
  • ‘Media Panic’, Media ‘Effects’ and Young Audiences. 

BLOCK THREE – YOUTH CULTURE, MEDIA AND IDENTITY. LO2 - LO3

  • Subcultural Theory and Its Critics. 
  • ‘Post-subcultural’ Theory – Post-Subculturalists Scenes and Neo-Tribes.
  • Femininity, Youth Culture and the Media.
  • Sexuality, Identity and Youth Media.
  • Globalisation and ‘Youth Media’.
  • Hybridity, Diaspora and Syncretic Youth Culture.
  • Youth, Digital Culture and Social Networking.

Balance of independent study and scheduled teaching activity

This module will be delivered through a combination of modes of delivery, including formal lectures, seminars, film and television screenings, and individual tutorials. The mixed-mode module delivery will be used to encourage a supportive environment for individual and peer-group learning. 

 

A blended learning strategy will be employed to enhance the learning experience, facilitate communication between students and tutors and develop collaboration among students. The Virtual Learning Environment (VLE) will be used as a platform to support online activities including on-line discussions, evaluation of online resources, and access to electronic reading packs. The VLE will also be used to facilitate formative assessment and related feedback, as well as a tool to integrate useful online learning materials provided by research institutions, academic publications, professional organisations and other relevant sources.

Learning outcomes

On successful completion of this module, students will be able to:

 

  1. Manage their own learning, and make use of scholarly studies related to media representations of youth and young people’s engagement with media texts.
  2. Describe and comment upon theories of the relationship between the media and contemporary youth culture.
  3. Apply the ideas and arguments they have learned to review, consolidate and extend their knowledge in a research project of their own.

Bibliography

https://londonmet.rl.talis.com/modules/sm5052.html

 

Core texts

 

Drotner, Kirsten and Livingstone, Sonia (eds.) (2008) The International Handbook of Children, Media and Culture, London: Sage.

Gildart, K., Gough-Yates, A., Lincoln, S., Osgerby, B., Robinson, L., Street, J., Webb, P., and Worley, M. (2017) Youth Culture and Social Change: Making a Difference by Making a Noise. Springer

Jenkins, Henry et al (2018) By Any Media Necessary: The New Youth Activism. New York: NYU Press.

Osgerby, Bill (2004) Youth Media, London: Routledge.

 

Additional texts

 

Buckingham, David (ed.) (2008) Youth, Identity and Digital Media, Cambridge, MA: MIT Press.

Hodkinson, Paul and Deicke, Wolfgang (eds.) (2007) Youth Cultures: Scenes, Subcultures, and Tribes, London: Routledge.

Hodkinson, Paul (2016) ‘Youth cultures and the rest of life: subcultures, post-subcultures and beyond’, Journal of Youth Studies, Volume 19, Issue 5, 629-645.

Huq, Rupa (2006) Beyond Subculture: Pop, Youth and Identity in a Postcolonial World, London: Routledge.

Jamieson, Patrick and Romer, Daniel (eds) (2008) The Changing Portrayal of Adolescents in the Media Since 1950, New York: Oxford University Press.

Krinsky, Charles (ed.) (2008) Moral Panics Over Contemporary Children and Youth, Farnham: Ashgate.

Ito, Mizuko et al. (2010) Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media, Cambridge, MA: MIT Press.

Nayak, Anoop (2016) Race, Place and Globalization: Youth Culture in a Changing World. London: Bloomsbury Publishing.

Nilan, Pam and Feixa, Carles (eds) (2006) Global Youth: Hybrid Identities, Plural Worlds, London: Routledge.

Palfrey, John and Gasser, Urs (2008) Born Digital: Understanding the First Generation of Digital Natives, New York: Basic Books.

Rideout, Victoria, Foehr, Ulla and Roberts, Donald (2010) Generation M²: Media in the Lives of 8- to 18-Year-Olds, Menlo Park, CA: Kaiser Family Foundation.

Ross, Sharon Marie and Stein, Louisa Ellen (eds) (2008) Teen Television: Essays on Programming and Fandom, Jefferson, NC: McFarland & Co.

Wee, Valerie (2010) Teen Media: Hollywood and the Youth Market in the Digital Age, Jefferson, NC: McFarland.

Worley, Matthew (2017) No Future: Punk, Politics and British Youth Culture, 1976–1984. Cambridge: Cambridge University Press.

Key On-line Resources.

Games Studies - http://gamestudies.org/1102

Journal of Children and Media - http://www.tandf.co.uk/journals/titles/17482798.asp

Journal of Popular Music Studies - http://www.wiley.com/bw/journal.asp?ref=1524-2226

Journal of Youth Studies - http://www.tandf.co.uk/journals/titles/13676261.asp

Popular Music and Society - http://www.tandf.co.uk/journals/RPMS

Young: Nordic Journal of Youth Research - http://you.sagepub.com/

Youth and Society - http://yas.sagepub.com/