SM5079 - 3D Design (2022/23)
|Module specification||Module approved to run in 2022/23|
|Module title||3D Design|
|Module level||Intermediate (05)|
|Credit rating for module||15|
|School||School of Computing and Digital Media|
|Total study hours||150|
|Running in 2022/23(Please note that module timeslots are subject to change)||
This module deals with a range of theory and practice in the demanding arena of media rich interactive applications centred around 3D images, modelling and animation, but also including digital video, interactive 3D, 3D augmented reality, 3D virtual reality, theory and techniques for interactive narrative and storytelling and games design issues. The end result of interactive 3D applications can often be difficult to label. They can be stories, games or simulations, various combinations of these familiar genres, or new emerging types of synergistic application that can perhaps best be called 'experiences'.
The module aims are broadly:
- To gain a critical understanding of the scope of current 3D design, digital modelling and animation best practice for both the web and the vfx industry.
- To provide an overview of techniques for working with modelling, animation and visual effects in 3D and the specialised methods required to prepare this medium for output to a variety of digital media.
- To support research into the relationship between narrative, animation, computer games and similar genres in arts/entertainment environments.
Prior learning requirements
SM4015 Designing and Scripting for Interactive Media
3D modelling techniques
3D Animation Pipeline
Cameras and Rendering
Polygon creation and Editing
WebVR and 3JS
3D Augmented Reality
Learning Outcomes LO 1 - 5
Balance of independent study and scheduled teaching activity
This module will be delivered by a variety of teaching strategies, putting emphasis on student-centred learning. Teaching will involve a combination of modes, including lectures, computer workshops, tutorials, assisted reading sessions and study of specially prepared online resources. Visits to relevant exhibitions, followed by discussions, analysis and presentations will also be included. Comprehensive, specially designed, online up-to-date support resources will be made available on VLE and updated weekly. The Virtual Learning Environment (VLE) will be used as a platform to support online activities, facilitate formative assessment and related feedback, as well as a tool to integrate useful online learning materials. A blended learning strategy will be employed to enhance the learning experience, facilitate communication between students and tutors and develop collaboration among students.
On successful completion of this module students will be able to:
1. Communicate effectively their innovative ideas for animated projects for arts/entertainment environments.
2. Apply knowledge of 3D design, animation and theory
3. Develop practical skills both to conceive and creative project as part of a team
4. Design and produce a prototype as a working proof-of-concept.
5. Critically evaluate 3D digital phenomena using a range of digital media technology.
Coursework 1 50% involves the production of a development folder including the following items:
a) Storyboard of 8-14 images to breakdown the camera movement
List of objects/assets that should appear in the scene (2-5)
b) Written Story and Rationale (1000 words)
c) 1 or 2 highly detailed models to show off your understanding of 3D modeling with at least 2 images of the object.
Coursework 2: The design, production and rendering of a short 3D animated video for any 3D environment of your choice. The Environment of choice should clearly refer to a specific film, game or animation genre. This environment can be based on the work done from one of your team member’s Outcome 1
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