module specification

SM5023 - Combining Theatre and Film (2022/23)

Module specification Module approved to run in 2022/23
Module title Combining Theatre and Film
Module level Intermediate (05)
Credit rating for module 30
School School of Art, Architecture and Design
Total study hours 300
 
219 hours Guided independent study
81 hours Scheduled learning & teaching activities
Assessment components
Type Weighting Qualifying mark Description
Practical Examination 35%   Process 1 - Continuous assessment leading to first practical project
Practical Examination 35%   Process 1 - Continuous assessment leading to second practical project
Coursework 30%   Interdisciplinary portfolio task (1800 words)
Running in 2022/23

(Please note that module timeslots are subject to change)
Period Campus Day Time Module Leader
Year North Friday Morning

Module summary

Extending the range of ideas previously explored in Comparing Theatre and Film, this module will look at ways in which the languages of live performance and film may be combined in interdisciplinary practice. Through creative projects and references to contemporary practice in multimedia art and entertainment (e.g. Complicite, Secret Cinema, Punchdrunk etc.), the module will provide a range of opportunities to appreciate how the fusion of theatre and cinema may be used to engage the public in immersive and innovative experiences. In doing so, it promotes an interdisciplinary exploration of theatre and film, through direct practical experience, as well as theoretical analysis, developing connections between theory and practice and provide a foundation for linking the various subjects included in the degree. It also encourages students to experiment with analytical and experiential ways in which to envision innovations in the languages of theatre and film.

Prior learning requirements

Completion and pass (120 credits) of previous level.

Syllabus

This module will be delivered in three chapters:

CHAPTER 1 will explore interdisciplinary practices in video and performance, focusing on technology as a vehicle and creative stimulus for multimedia experiences in art and entertainment. This chapter will lead to the creation of a set piece according to a given theme. LO1, LO2

CHAPTER 2 will consist of an intensive practical project, in which students will explore the idea of digital and immersive theatre, creating an original experience for an invited audience. LO2, LO3, LO4

CHAPTER 3 concludes the module with an independent project, envisioning a large-scale work combining performance and cinematic experiences. LO1 - LO4

Balance of independent study and scheduled teaching activity

The following learning and teaching strategies are employed in the course of this module:

• multimedia lectures;
• student-led seminars;
• online activities through blended learning approaches;
• practical creative tasks (occasional practical workshops, creative writing, design, photography and videography);
• visits to relevant points of interest;
• interviews with professionals in the industry;
• an interdisciplinary research project;
• live presentations.

Learning outcomes

On completion of this module students will be able to:

LO1: understand, both from the point of view of the spectator and of the practitioner, the ways in which the languages of theatre and film may be combined together in interdisciplinary practice;
LO2: draw innovative connections between different aspects of study in theatre and film, demonstrating understanding of the ways in which theory informs practice;
LO3: apply in practice insight into contemporary multimedia practices that blur the boundaries between live performance and film;
LO4: envision the experimental potential inherent to interdisciplinary practice both as an aesthetic ethos and as a public engagement strategy.

Assessment strategy

PRACTICAL PROCESS: The module is assessed continuously and through a range of experiences, including two creative projects under the artistic direction of the tutor(s), typically delivered at the beginning of the Autumn and Spring Semesters. Student participation in projects and performances will be an assessable aspect of the module. LO 1, LO2, LO3

PORTFOLIO PROJECT: For their final project, students plan a large scale event combining theatre and film. The resulting portfolio will be a combination of creative content (written, image, video, sound) and writing, illustrating their idea and the rationale, as well as their engagement with the practical process. LO2, LO3, LO4

Bibliography

In addition to reading, it will be important that students visit exhibitions and see performances. There will be an updated list of relevant events circulated during the course
Core reading
Giesekam, G. (2007) Staging the screen : the use of film and video in theatre, Basingstoke: Palgrave Macmillan
Dixon, S. (2007) Digital performance : a history of new media in theater, dance, performance art, and installation, Cambridge, Mass. : MIT Press

Additional reading
Auslander, P. (1999) Liveness, Routledge: London
Comer, S. (ed.) (2009) Film and video art, London : Tate Publishing
Elwes, C. (2005) Video art : a guided tour, London : I.B. Tauris
Meigh-Andrews, C. (2006) A history of video art : the development of form and function, Oxford : Berg
Ricardo, F. (2009) Literary art in digital performance, New York : Continuum International
Weber, A. (2006) Upstaged : making theatre in the media age, New York : Routledge
Online resources:
http://bobnational.net/
http://www.jstor.org/
http://www.vam.ac.uk/page/t/theatre-and-performance/
http://www.bfi.org.uk/explore-film-tv
http://www.narodni-divadlo.cz/en/laterna-magika?lang=en
http://www.ubuweb.com/

Online resources:
JSTOR (login through London Met Library Catalogue first) DawsonEra (login through London Met Library Catalogue first)